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Old 03-24-22, 10:49 PM   #1
flaminus
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Ahoy, BH.

I've tried making CWC mod before, but i realized that due to the "bad mechanism" of the game, the CWC settings would always "remain" in your save file, even if you disable it in JSGME. which means in a campaign, if you return from cold waters and go to tropical again, the crew would still have heavy coats and wool caps. Cold weather clothing will exist during the entire career.

I think that's the reason why previous people only made CWC for Alaska campaign. Because it cannot be a JSGME-ready mod and changed by player's will.
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Old 03-24-22, 11:13 PM   #2
Bubblehead1980
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Quote:
Originally Posted by flaminus View Post
Ahoy, BH.

I've tried making CWC mod before, but i realized that due to the "bad mechanism" of the game, the CWC settings would always "remain" in your save file, even if you disable it in JSGME. which means in a campaign, if you return from cold waters and go to tropical again, the crew would still have heavy coats and wool caps. Cold weather clothing will exist during the entire career.

I think that's the reason why previous people only made CWC for Alaska campaign. Because it cannot be a JSGME-ready mod and changed by player's will.
Yes, had that experience when tried to use CWC for S boats on fleet boats previously. No issues with S Boats.

Apparently FOTRS CWC mod works fine with fleetboats and does not remain when mod removes. A relatively easy fix is to backup the file prior to enabling mod, if it sticks, can make some edits. Worst case you lose a patrol. Would definitely be worth having mod if could get it working as FOTRS has.


I tried again this evening, two CTD due to CWC mod. quite aggravating.
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Old 03-24-22, 11:29 PM   #3
flaminus
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Originally Posted by Bubblehead1980 View Post
Apparently FOTRS CWC mod works fine with fleetboats and does not remain when mod removes
Really? I used "805_CWC_FIOQ" in the FotRSU addinpack and it remains. do you mean the CWC mod for original FOTRS?
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Old 03-25-22, 11:44 AM   #4
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They do indeed "stick" if you do a career with more than one patrol. The only way to "fix" that is to "remove" the CWC with another mod, or do massive quantities of text editing in the Save folder by hand... The "crew" and "clothing" things are a royal #$%@& pain in the hind quarters... We had a person playing FotRSU move a crew member in the boat, and the clothing he was wearing on the interior, followed him topside, resulting in doubled "hats" on his head... Very frustrating to attempt to mod something, that the game engine does not "track" in a sensible way... - either have the clothing follow the position, or have the game automatically do proper "cold weather" and "battle stations" clothing and gear for the entire crew. They go outside? then they have the proper gear... but ~no~ can't do that... they never finished the game. Look at the "wet weather" gear... only comes on when it is dumping rain and the wind is up, not when it is light rain, or the seas are up... sigh
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Old 03-25-22, 12:19 PM   #5
Bubblehead1980
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Originally Posted by propbeanie View Post
They do indeed "stick" if you do a career with more than one patrol. The only way to "fix" that is to "remove" the CWC with another mod, or do massive quantities of text editing in the Save folder by hand... The "crew" and "clothing" things are a royal #$%@& pain in the hind quarters... We had a person playing FotRSU move a crew member in the boat, and the clothing he was wearing on the interior, followed him topside, resulting in doubled "hats" on his head... Very frustrating to attempt to mod something, that the game engine does not "track" in a sensible way... - either have the clothing follow the position, or have the game automatically do proper "cold weather" and "battle stations" clothing and gear for the entire crew. They go outside? then they have the proper gear... but ~no~ can't do that... they never finished the game. Look at the "wet weather" gear... only comes on when it is dumping rain and the wind is up, not when it is light rain, or the seas are up... sigh

Ahh I had not noticed it sticking when I tested it in FOTRS. All cleared out when I disabled mod. I suppose would hav eventually.

So basically need a mod with "normal" (fair weather) clothing to restore after removing the CWC. Something I'd gladly include once have it working in TMO.

Yes, its ridiculous the unfinished state in which the sim was released. Do wish we could do hardcoded fixes are SH 3 has (how did those come about anyways?)


Anyways, still trying to chug along and have the CWC mod for fleetboats in TMO happen. Try number 21 I think lmao.
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Old 03-25-22, 10:47 PM   #6
flaminus
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SH4 doesn't have a dynamic mechanism to change between normal clothes and cold clothes, so I suppose it's also impossible to use another mod to restore normal clothes. the clothes are settled when a career starts, unless start a new one or manually editing save files. As BH said, maybe we need a hardcore fix to alter the game.

Last edited by flaminus; 03-25-22 at 11:47 PM.
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Old 03-29-22, 03:27 AM   #7
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I have been saying that someone with the skill to modify the SH4 hardcode should really look into it. It's been done with SH3 and SH5 so why not SH4. But for some unknown reason there are people in the SH4 community who are adamantly against it even though their objections are by now unfounded.
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