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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
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I never sucessfully gone through the canal half way through it I get a message sunk by collision.
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#17 |
Stowaway
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On the Elbe (west) side of the canal there are docks and a town on the north shore. If you do the entire canal on the F5 screen, odds are the way I suspect most people would plot a course, you will crash into the docks and sink.
Transit the whole canal, but as you are nearing the western end, stay topside and keep an eye out. You'll see the docks and know where not to plot a course. |
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#18 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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#19 |
Fuel Supplier
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I've seen nothing here to change my earlier opinion that the mod is more trouble than it is worth.
Those who talk about saving fuel can always dock at Wilhelmshafen to refuel after going round Denmark. Then use SH3Commander or SH3Patrol to allow only one day's docking (or modify the basic.cfg file manually for time spent in base). This will actually be quicker in real time, unless you like crashing into a shoreline at tc=128 (or more). It is true that Observer's NYGM Kiel Canal mod solves the additional time-consuming problem of marking waypoints all over the place. It is clear that some people really do like the Kiel Canal mod (but I'll bet they don't use a dial-up modem!). Fair enough, but all that this proves is that it should be available as an optional extra for those who want it, not as part of the standard main mod package. Then overlay it onto your major mod with JSGME. The Kiel Canal is a solution in search of a problem. Stiebler. |
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#20 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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[QUOTE=Henry Wood]
Quote:
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#21 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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#22 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
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The Kiel Kanal is a superb addition for those willing to learn to use it properly.
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#23 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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#24 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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There is a seperate mod which adds the Kiel canal
Was available on uboat.realsimulation.com Forget the name now |
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#25 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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#26 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Ah thanx ref
Not that I need it as I have in GW - just saying for those that dont Does that one include the 3 ports along the canal as well ? |
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#27 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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#28 | ||
Sparky
![]() Join Date: Mar 2006
Location: UK
Posts: 150
Downloads: 57
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[quote=ref]
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#29 |
Loader
![]() Join Date: Aug 2003
Location: Bikini Bottom
Posts: 90
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All things considered, I find the Kiel Kanal to be too much of a pain to use. Is there a way to delete this mod once installed with the GW super-mod?
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#30 | |
Swabbie
![]() Join Date: May 2003
Location: New Zealand
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__________________
Neo: So I can dodge bullets? m0rpheus: No Neo, when j00 install those l337 cvar hax I sent j00, u w0n\'t have to. |
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