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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#21 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Correct me if I am wrong, but I don't remember a single SHIII ship using an AO map. If memory serves, in SHIII you can have either an AO map or a normal map assigned to each material, and most if not all the ships (both stock and custom-made) have materials using the later map. This is not an insurmountable problem, as the AO map could be blended with the diffuse map (most stock SH5 aircraft use this method), but to be able to use this workaround every single unit would require its UV mapping redone, and the new textures would need to be bigger indeed.
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