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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Separate 3D portholes and windows from the main model and set them as configurable equipment. For each vessel there should be two nearly identical copies of such an equipment: one with the HarborObject controller and one without it. Since each proxy clone uses its own .eqp file, you can easily set up two variants of the same unit, one with lights on and the other with darkened lights. Advantages of this method: - no more Goblin Editor CTD's - no need to have two copies of the same texture. Disadvantages: - stock models and all previously created custom vessels would require their 3D models to be edited. - more files in the Library folder and higher chance of Id conflict (though, talking about GR2 objects, this one should be a remote chance as long as no duplicated model names are used). - complex illumination effects like illuminated funnels, superstructure etc. become impossible, unless those parts are also separated from the main model. Quote:
The one thing that Goblin Editor does better than S3d, is 3D model shading. Since Goblie uses the same shaders as the game, one can reliably use it for previewing the combined effect of diffuse, specular, normal and AO maps. |
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