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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 422
Downloads: 658
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Thanks. I had that pesky Trawler at 650 yards when I fired and watched the Torpedo go right under him and not explode. ![]() At least when I torpedoed a DD 1 hit amidships and split her in two and the other hit the bow. ![]()
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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#2 | |
Navy Seal
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MK 10's do run deep as well, not as much of a problem as MK 14 in 1942, but still run deep. |
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#3 | |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 422
Downloads: 658
Uploads: 0
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Years ago playing TMO I was on the surface running from a DD. At around 4K yards, I fired 2 stern torpedoes. And wouldn't you know it both hit. Couldn't believe it. I've bagged a DD or 2 with a down the throat shot. Don't know if this is an issue or not but twice during Alaska patrols when my objective is to patrol near Attu for 5 days I never get a mission complete even after 10 days or more. It's been so long since I've played I don't recall if this is a stock or mod thing.
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) Last edited by Captain Wreckless; 02-19-22 at 01:28 AM. |
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#4 | |
Silent Hunter
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not sure if you are playing TMO 2.5 or BH's TMO-redux. in TMO 2.5 it looks like most of the missions in the Aleutians use a 75 mile diameter for a patrol area. the mission description (home base) should tell you the patrol area diameter. In this mod-set the time spent in the patrol does not have to be continuous, meaning that you can come-and-go and your previous time in the patrol zone will count towards your total time objective. in BH's TMO, the Attu patrols are 133, 108, 108, and 108 miles in diameter. In this mod-set, the time spent in the patrol zone must be continuous. if you leave the patrol area, the patrol-duration-timer is reset to zero when/if you return. in order for you to get credit for a completed objective, you will need to remain in the patrol area for the specified period of time. if you do that, the objective will change color and you will receive an objective-accomplished icon in the icon-box for a short period of time. (icon-box is where the battle station icon appears and the silent running icon appears, etc) i hope this helps.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#5 | |
Navy Seal
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Nice! lol Always fun when those shots work. In 1944 when doing a lot of surface work, I try to load up stern tubes with MK 18's so if get a escort I can't outrun on surface like a DD or DE, down throat shot can save a boat from having to dive, often in shallow waters. Speaking of which, found the DTTS works well on tankers as well. Been inside large convoys at night after inital attack maneuvering around , found ships trying to ram me, cant get in for broad angle shot, so fired down the throat...big explosion when tanker is loaded. In TMO, I have DD Harusame in Wewak Harbor Wahoo sunk in January 1943, which was torpedoed by WAHOO, the first successful use of a down the throat shot by US sub. Quite a challenge actually and waters are quite shallow, so its a do or die moment for sure. In V.20 I have the reconnoiter the harbor mission, which is what Wahoo was ordered to do. Far as Attu patrol... You have to stay within so many miles of the map mark for x amount of time and it has to be continuous. I did not alter patrol zones etc on last release so forget exact distance but within 100 nautical miles should be fine. Use tools to draw a circle 100 NM, patrol within for the 5-10 days as orders says, it should complete, but you have to stay within the area or timer resets. |
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#6 | |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 422
Downloads: 658
Uploads: 0
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![]() Quote:
That's what I was doing. I stayed inside the circle. Hmm.. It's strange that it will not complete for me. I think I had that issue before. Anyway, just asking. Since I'm early in my patrol I might just start over and see what happens. Thanks.
__________________
"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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#7 | |
Navy Seal
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I will look into it to make sure all looks right in the file. If you try again, just try 100 NM or less. Thanks for letting me know. |
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#8 | |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 422
Downloads: 658
Uploads: 0
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Opps, you replied before I finished editing. I think I'm wrong on the radius I just checked again and I was looking at the renown. ![]() I'm looking at the files to see how they are done. In the past I was tinkering around with some of the missions and I have forgotten how to do it. I lost all of my edited files and notes. Just now radar picked up a target NE of Kiska at night and in a storm. Turned to intercept, and it was a freaking ICEBERG! Almost collided with it. Did you make it so that if your hit one it will do damage to the sub?
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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