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Old 02-18-22, 03:18 AM   #541
Captain Wreckless
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I've run into this a couple of times. The text "tga shape not found" just below the pointer is the warship. Not sure what tga file it is referencing.






Man your icebergs are giving me fits. I get a radar contact and then crash dive only to find out it is a fracking floating piece of ice.
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Old 02-18-22, 03:36 AM   #542
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Originally Posted by Captain Wreckless View Post


Is this transparency an issue with the mod or SH4 itself?



Quote:
Originally Posted by Bubblehead1980 View Post
SH 4 itself (I believe), when have the environment effects enabled in the settings menu
Yeah... think that would be in the in-game settings, done while in port, before heading out on patrol... of the box being ticked for... 'Volumetric effect" or some such labeling... would be, the last box down near the bottom in the graphics settings panel there.

If, you're still on patrol... best that can be done... is to just deal with it for now.

On doing a R.T.B. ... (Return to base) can then go into settings & untick that box & exit settings and... sally forth from there.

It should overwrite itself in the saves folder, to NOT use that setting after that... without having to nuke the career & have to start fresh... I do believe.

Hope this info, helps...



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Old 02-18-22, 12:38 PM   #543
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Originally Posted by Captain Wreckless View Post
I've run into this a couple of times. The text "tga shape not found" just below the pointer is the warship. Not sure what tga file it is referencing.






Man your icebergs are giving me fits. I get a radar contact and then crash dive only to find out it is a fracking floating piece of ice.
Ahh, its for the "black dot" when zoom in, not idea which warship it was? I know of one, a aux patrol craft i.e. whalechaser converted to a patrol craft, which has been fixed in upcoming version. Only one I know of, most likely the one encountered given your area but will double check best I can.



lol yea icebergs will do that. I play without map contacts most of the time so all have to go on is radar scope and visual lol so have tracked a few icebergs, consider it great practice for the tracking party lmao.


Pain at times, but one of those immersion things that adds to the sim. Read in multiple patrol reports where they contacted iceberg on radar and tracked it down thinking had a ship lol. SJ or SD contacting or both? The large icebergs are tall enough the SD radar will detect them like a low flying aircraft lol
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Old 02-18-22, 01:49 PM   #544
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hey Captain Wreckless

graphics settings are super annoying here...
it will depend on your config...
nvidiaProfileInspector I advise you to use it if you have NViDIA...
this will allow you to make more precise settings...
check out Fifi's post on the subject..
https://www.subsim.com/radioroom/sho...&postcount=107
On the other hand you use the "Njackso" card I recognized it in the aged color..
you should not add mods otherwise you will encounter problems.
Bubblehead1980 specify it several times... if you follow are working
closely ... I would add that there is not really need for another mod his work is very very good ... in addition he plans a lot of things for his next update .. but the essential is already there. ..


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Old 02-18-22, 04:55 PM   #545
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Originally Posted by Bubblehead1980 View Post
Ahh, its for the "black dot" when zoom in, not idea which warship it was? I know of one, a aux patrol craft i.e. whalechaser converted to a patrol craft, which has been fixed in upcoming version. Only one I know of, most likely the one encountered given your area but will double check best I can.



lol yea icebergs will do that. I play without map contacts most of the time so all have to go on is radar scope and visual lol so have tracked a few icebergs, consider it great practice for the tracking party lmao.


Pain at times, but one of those immersion things that adds to the sim. Read in multiple patrol reports where they contacted iceberg on radar and tracked it down thinking had a ship lol. SJ or SD contacting or both? The large icebergs are tall enough the SD radar will detect them like a low flying aircraft lol

Yes it is the Aux warship. Also just for fun I surfaced and decided to gun it out with him. Even though he has 20mm they can still do some damage. Anyway, I get CTD at some point in the battle. 1st time, he pretty much holed my sub I think it was 100% damage, and CTD. This last time in a running gun fight, I took over the Deck gun and although I blinded by the flood lights in my eyes, I hit him pretty good, big explosion then CTD.


I think SD and SJ are detecting the bergs.
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Old 02-18-22, 04:58 PM   #546
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Originally Posted by Kal_Maximus_U669 View Post
hey Captain Wreckless

graphics settings are super annoying here...
it will depend on your config...
nvidiaProfileInspector I advise you to use it if you have NViDIA...
this will allow you to make more precise settings...
check out Fifi's post on the subject..
https://www.subsim.com/radioroom/sho...&postcount=107
On the other hand you use the "Njackso" card I recognized it in the aged color..
you should not add mods otherwise you will encounter problems.
Bubblehead1980 specify it several times... if you follow are working
closely ... I would add that there is not really need for another mod his work is very very good ... in addition he plans a lot of things for his next update .. but the essential is already there. ..


Kal_Maximus_U669

I do have an Nvidia RTX2060 so I will check this out. I did d/l nvidiaProfileInspector awhile back but never really played with it. I did disable the environmental effects and I now have solid crew. The ghosting is not a big deal for me, just looks funny.


Njackso card?
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NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
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Old 02-18-22, 05:08 PM   #547
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Originally Posted by Captain Wreckless View Post
Yes it is the Aux warship. Also just for fun I surfaced and decided to gun it out with him. Even though he has 20mm they can still do some damage. Anyway, I get CTD at some point in the battle. 1st time, he pretty much holed my sub I think it was 100% damage, and CTD. This last time in a running gun fight, I took over the Deck gun and although I blinded by the flood lights in my eyes, I hit him pretty good, big explosion then CTD.


I think SD and SJ are detecting the bergs.


CTD? hmmm do you have LAA(Large Address Aware) enabled? That may be causing the crash, need LAA enabled.

Yea, the 20 and 25 MM guns are way overpowered, always have been. Problem is have been unable to track down what ammo they use to really work on it. Original creator of TMO did this to discourage gun fights lol I've managed to make them in most cases not so sniper like. Do you have the mod included in download which makes your AA guns act like deck guns? Combined fire of 20 MM, 40 MM, and deck guns is pretty useful if have to gun it out.
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Old 02-18-22, 05:28 PM   #548
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Originally Posted by Bubblehead1980 View Post
CTD? hmmm do you have LAA(Large Address Aware) enabled? That may be causing the crash, need LAA enabled.

Yea, the 20 and 25 MM guns are way overpowered, always have been. Problem is have been unable to track down what ammo they use to really work on it. Original creator of TMO did this to discourage gun fights lol I've managed to make them in most cases not so sniper like. Do you have the mod included in download which makes your AA guns act like deck guns? Combined fire of 20 MM, 40 MM, and deck guns is pretty useful if have to gun it out.

I do have LAA enabled. I'll do it again and see if that helps. I also have the 4GB patch also which I have used in the past.

I don't have the AA gun mod enabled. Still trying to decide if I want it. My S-18 doesn't have any AA so it wouldn't have helped anyway.

At what range do the torps arm? My S-18 has the Mk 10. I want to say either 500 or 700 yards.


Edit: I didn't realize it, but SH4 is defaulting to my onboard Intel Graphics chip instead of my Nvidia RTX2060. I'll have to change a setting for it to use the Nvidia, though I it runs well on the Intel. I can even play World of Tanks with the Intel, but use the dedicated Nvidia card.



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Old 02-18-22, 05:41 PM   #549
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Originally Posted by Captain Wreckless View Post
I do have LAA enabled. I'll do it again and see if that helps. I also have the 4GB patch also which I have used in the past.

I don't have the AA gun mod enabled. Still trying to decide if I want it. My S-18 doesn't have any AA so it wouldn't have helped anyway.

At what range do the torps arm? My S-18 has the Mk 10. I want to say either 500 or 700 yards.


Edit: I didn't realize it, but SH4 is defaulting to my onboard Intel Graphics chip instead of my Nvidia RTX2060. I'll have to change a setting for it to use the Nvidia, though I it runs well on the Intel. I can even play World of Tanks with the Intel, but use the dedicated Nvidia card.




I'm not sure about MK 10 arming distance, Ill look it up in the files, can't at moment as am at sea (dont like to tab out, fouls things up, like weather).

Guessing, I think its about 450 yards. MK 14 is 450 yards until mid 43 and it goes down to 350. I read the arming ranges changed in mid war for MK 14 so it changes. MK 10 not sure if ever changed.
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Old 02-18-22, 06:16 PM   #550
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I'm not sure about MK 10 arming distance, Ill look it up in the files, can't at moment as am at sea (dont like to tab out, fouls things up, like weather).

Guessing, I think its about 450 yards. MK 14 is 450 yards until mid 43 and it goes down to 350. I read the arming ranges changed in mid war for MK 14 so it changes. MK 10 not sure if ever changed.
jumping in here for BH......

Mk10 arming distance is 411 m or 449 yds (whichever comes first).

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Old 02-18-22, 06:59 PM   #551
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jumping in here for BH......

Mk10 arming distance is 411 m or 449 yds (whichever comes first).


Thanks. I had that pesky Trawler at 650 yards when I fired and watched the Torpedo go right under him and not explode. I thought I had set it to 5 ft but I might have not.


At least when I torpedoed a DD 1 hit amidships and split her in two and the other hit the bow.



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Old 02-18-22, 08:18 PM   #552
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Originally Posted by Bubblehead1980 View Post
CTD? hmmm do you have LAA(Large Address Aware) enabled? That may be causing the crash, need LAA enabled.

Yea, the 20 and 25 MM guns are way overpowered, always have been. Problem is have been unable to track down what ammo they use to really work on it. Original creator of TMO did this to discourage gun fights lol I've managed to make them in most cases not so sniper like. Do you have the mod included in download which makes your AA guns act like deck guns? Combined fire of 20 MM, 40 MM, and deck guns is pretty useful if have to gun it out.
Hello Bubblehead...
I wanted to tell you that I don't use LAA (Large Address Aware)...
because by the way when I started.. I understood that it was better for windo 10..
but whether it is under windo7 or windo10 it does not give me satisfaction.. lots of "Ctd" the patch is much more stable all less for me has been that for two years...
I wanted to thank you for your report work as well as all that you do here... I look forward to seeing your new work...
greeting KM_U669


Captain Wreckless
Njackso card?
it's the color of your card it's not the original Bubblehead mod...

Last edited by Kal_Maximus_U669; 02-18-22 at 08:47 PM.
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Old 02-18-22, 08:35 PM   #553
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Thanks. I had that pesky Trawler at 650 yards when I fired and watched the Torpedo go right under him and not explode. I thought I had set it to 5 ft but I might have not.


At least when I torpedoed a DD 1 hit amidships and split her in two and the other hit the bow.



lol nice. Always fun to bag a DD. The bow shot aka "down the throat" when they come charging in, always fun. TMO escorts are tricky though, they wil usually start zigging back and forth, making it a difficult shot. I remember stock they would just come straight in lol.

MK 10's do run deep as well, not as much of a problem as MK 14 in 1942, but still run deep.
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Old 02-18-22, 11:24 PM   #554
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Originally Posted by Kal_Maximus_U669 View Post
Hello Bubblehead...
I wanted to tell you that I don't use LAA (Large Address Aware)...
because by the way when I started.. I understood that it was better for windo 10..
but whether it is under windo7 or windo10 it does not give me satisfaction.. lots of "Ctd" the patch is much more stable all less for me has been that for two years...
I wanted to thank you for your report work as well as all that you do here... I look forward to seeing your new work...
greeting KM_U669


Captain Wreckless
Njackso card?
it's the color of your card it's not the original Bubblehead mod...

Oh I got ya now. It's the map mod you are talking about. I'm just trying different mods that do not conflict with TMO to see if I like them. This one is Meh...
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Old 02-18-22, 11:28 PM   #555
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lol nice. Always fun to bag a DD. The bow shot aka "down the throat" when they come charging in, always fun. TMO escorts are tricky though, they wil usually start zigging back and forth, making it a difficult shot. I remember stock they would just come straight in lol.

MK 10's do run deep as well, not as much of a problem as MK 14 in 1942, but still run deep.

Years ago playing TMO I was on the surface running from a DD. At around 4K yards, I fired 2 stern torpedoes. And wouldn't you know it both hit. Couldn't believe it. I've bagged a DD or 2 with a down the throat shot.


Don't know if this is an issue or not but twice during Alaska patrols when my objective is to patrol near Attu for 5 days I never get a mission complete even after 10 days or more. It's been so long since I've played I don't recall if this is a stock or mod thing.
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NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret)

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