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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Why not install both!
its quite easy you know, 1: Create an Fresh Installation of SH3 2: Update the Fresh SH3 to 1.4b 3: In the Map Ubisoft Copy the map SH3 and Paste it next to it (it will take some time to complete +- 10 min) 4: Rename the Folders ex: SH3 + GW and SH3 + NYGM 5: Install both Mods on the correct named SH3 folder 6: And you have 2 SH3 Games Modded! 7: Only be aware that the Save files will be in the same folder (My documents > SH3 so remember wich save you use with that mod! It takes maybe a little more Disk space but if you want to play both! its worth it ![]()
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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Both mods Rock so I say download both. They are very much worth it.
Your best bet is to read the readme for both mods and decide whatever rocks your boat the most. There are a 1001 explanations for each mod and 1001 explanations against each mod. Some people just add a tiny mod to rock their boat and some will download the big ones and extract the best from both to create their own custom package. Ideally I want parts from both but things are moving so fast in both mod camps as new things have been discovered etc that even I have to wait till things go quiet again. No matter what people say about either mod, at the end of the day they are free and improve the game play for those whom have just got bored with the vanilla version. This is not to say that players need to choose one or the other as many players do well by just changing one small part of the game that they have a preference to want to see changed. There are loads of small mods out there that will improve the game for players that has not yet been put into the big mods and are optional. Rather than waffle till the cows come home may I suggest that you do a post explaining you play style and the things you would like to see and then people can help you from there. Failing that, Just see what people say about each, read their readme's, check if smaller single mods do what you want and decide from there. But going back to my initial comments, Both Mods Rock
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 Last edited by gouldjg; 07-13-06 at 07:58 AM. |
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#3 |
Watch
![]() Join Date: Jun 2006
Location: In the rowdy part of Copenhagen
Posts: 22
Downloads: 0
Uploads: 0
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Why not try red text on green background as well?
![]() Just kidding. And I'm with the rest here: Try both mods and use the one that suits your style of play. rgds/EoE |
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#4 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
Uploads: 0
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![]() Quote:
It always starts when I get creative and yes, sometimes red and green would suit my IQ level ![]() ![]() Sorry to all those whom cannot see the text.
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My Mods Gouldjg's Crew Ability Balancing Mod for SH5 1.2 http://www.subsim.com/radioroom/showthread.php?t=169630 |
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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I consider both excellent, and an happily playing with elements from both (and more), which is not supported by either.
The realism distinction between the two is overhyped, GW is treated very unfairly (by some). The size difference is significant - if you are bandwidth challenged, try NYGM first. |
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#6 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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While both Mega-Mods feature many exciting and interesting innovations and enhancements neither fully gave me exactly what I wanted.
So borrowing transplants from both of these , using other mods and parts of mods that have been around from the early days, throwing in Longer U-Boat Repair Times, employing SH3 Commander and it's related addons, then finally fine tuning some files myself I have arrived at a modded game that I am thoroughly enjoying as never before. ![]() So I can't really argue one over the other....sorry. |
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#7 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
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I installed GW via JGSME, just so I could try other mods. Since it hasn't mentioned, am I to assume NYGM cannot be installed the same way? (Haven't tried it yet)
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#8 |
Rear Admiral
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Both mods aim to achieve the same thing, they just go about it in different ways.
Yes GW has harbor traffic. Infact it might even have more harbor traffic then NYGM, i can't prove that, its just an off the cuff gut feeling. At the least they both sport the same level of harbor traffic. In my opinion, the bottom line difference between the two is this: If you expect a section of a uboats conning tower to have exactly 54 rivets and the hull to have two inch lap wield along the plate joints, then NYGM is probably your cup of tea. If you really liked das boat and always wanted a little bit more of a cinematic feel to the game- and you dont have to have exactly 54 rivets just as long as you get your two inch lap wield, then TGW's is probably your cup of tea. |
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