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Old 02-12-22, 03:05 PM   #1
Jeff-Groves
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Quote:
Originally Posted by Hebe Vollmaus View Post
Or - the Class= must be deleted. I'm not sure this makes sense. Since it may have a reason why the Class is there.
Class=, is a misnamed thing as I see it in the Campaign Files.
Should be Unit=
But the Game don't see it that way.
A Class is WarShip, Merchant, etc.
A Type is 4, 104, etc.

A Unit is DDTribal and so on.

So to make the decision of what a Type=4 is?
The Game reads the file in the Sea folder to decide what the Class is.

And then We descend into the WTF zone.
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Old 02-12-22, 03:28 PM   #2
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Quote:
Originally Posted by Jeff-Groves View Post
And then We descend into the WTF zone.
Tell us more !
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Old 02-12-22, 03:39 PM   #3
Jeff-Groves
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So. Why have a list of Type= in one file that seems to do ABSOLUTELY Not a damned thing?
Ever see an Iceberg do ANYTHING different in GWX 3 even though it's a type 16?
And Stock SH3 don't even LIST a type 16! SO.
WTF?

Last edited by Jeff-Groves; 02-12-22 at 03:48 PM.
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Old 02-12-22, 04:15 PM   #4
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Because they have different behaviour.

For example, if you assign the type 4 to a battleship, it will work as a destroyer (trying to ram you, doing DC runs....).

Also, type 408 can't be spotted by the crew.

But considering ALL the English.cfg, it shows again that some ideas were finally not taken into account in the final released game (Type202=Missile Submarine, Type305=Helicopter, Type405=Missile....)
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