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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
GLOBAL MODDING TERRORIST
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![]() Quote:
Should be Unit= But the Game don't see it that way. A Class is WarShip, Merchant, etc. A Type is 4, 104, etc. A Unit is DDTribal and so on. So to make the decision of what a Type=4 is? The Game reads the file in the Sea folder to decide what the Class is. And then We descend into the WTF zone. |
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#2 |
Grey Wolf
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#3 |
GLOBAL MODDING TERRORIST
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![]() So. Why have a list of Type= in one file that seems to do ABSOLUTELY Not a damned thing? Ever see an Iceberg do ANYTHING different in GWX 3 even though it's a type 16? And Stock SH3 don't even LIST a type 16! SO. WTF? Last edited by Jeff-Groves; 02-12-22 at 03:48 PM. |
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#4 |
Grey Wolf
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Because they have different behaviour.
For example, if you assign the type 4 to a battleship, it will work as a destroyer (trying to ram you, doing DC runs....). Also, type 408 can't be spotted by the crew. But considering ALL the English.cfg, it shows again that some ideas were finally not taken into account in the final released game (Type202=Missile Submarine, Type305=Helicopter, Type405=Missile....) |
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