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Old 02-08-22, 06:23 PM   #1
Mister_M
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How could the enemy not spot it ? ...



Yes I agree that the effect is way too big, but that's a first try...
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Old 02-08-22, 06:59 PM   #2
Jeff-Groves
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Long ago GWX considered an effect for dropped sonar/dye marker buoys.
It was never finished nor included because it just wasn't practical back then.
I could think of ways to try getting a response for oil slicks but I highly doubt the out come would work very well.
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Old 02-09-22, 02:25 PM   #3
Anvart
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Oil stains on the water appear with certain damages of the submarine and are a pure visual effect. The game does not have a mechanism that reads oil stains as a unmasking factor for detecting a submarine... enemy ships and aircrafts do not respond to this factor.
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Old 02-09-22, 02:34 PM   #4
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Quote:
Originally Posted by Anvart View Post
Oil stains on the water appear with certain damages of the submarine and are a pure visual effect. The game does not have a mechanism that reads oil stains as a unmasking factor for detecting a submarine... enemy ships and aircrafts do not respond to this factor.

Right, that is what would be nice to change if possible; so that enemy ships/aircraft did respond to the factor either visually, aurally, or both.
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Old 02-13-22, 08:05 AM   #5
Anvart
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You understood what I wrote?
Game hasn't mechanism... therefore, hasn't code that can be modified.
Our famous respected modders have modified the existing code.
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Old 02-13-22, 09:49 AM   #6
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Quote:
Originally Posted by Anvart View Post
You understood what I wrote?
Game hasn't mechanism... therefore, hasn't code that can be modified.
Our famous respected modders have modified the existing code.

Yes, I understood. As I mentioned earlier in the thread, an oil stain per se isn't even needed. No graphic of any kind is for that matter.
Just a cause/effect model. Sub fuel leak causes x effect in the game. I.e., easier detection of some kind, even audibly would work. Doesn't have to be a direct correlation. I.e., because of leaking fuel the silent running function won't work for x amount of time would even work.

But it would require editing the .exe and/or an .act file, etc.
Just wishing out loud is all Anvart.
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Old 02-13-22, 10:42 AM   #7
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Question is.....

Does the Game actually "Hear" your props/Sub?
Try moving the aud_NODES about 500 meters to one side.
If a ship goes for that? Then it may be possible to 'fake out' the Game.



Does a Bold actually do anything? I can't recall them helping me any time in any way.

Last edited by Jeff-Groves; 02-13-22 at 10:56 AM.
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