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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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#2 |
GLOBAL MODDING TERRORIST
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Long ago GWX considered an effect for dropped sonar/dye marker buoys.
It was never finished nor included because it just wasn't practical back then. I could think of ways to try getting a response for oil slicks but I highly doubt the out come would work very well. |
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#3 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Oil stains on the water appear with certain damages of the submarine and are a pure visual effect. The game does not have a mechanism that reads oil stains as a unmasking factor for detecting a submarine... enemy ships and aircrafts do not respond to this factor.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#4 | |
Ocean Warrior
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Right, that is what would be nice to change if possible; so that enemy ships/aircraft did respond to the factor either visually, aurally, or both.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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You understood what I wrote?
Game hasn't mechanism... therefore, hasn't code that can be modified. Our famous respected modders have modified the existing code.
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#6 | |
Ocean Warrior
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Yes, I understood. As I mentioned earlier in the thread, an oil stain per se isn't even needed. No graphic of any kind is for that matter. Just a cause/effect model. Sub fuel leak causes x effect in the game. I.e., easier detection of some kind, even audibly would work. Doesn't have to be a direct correlation. I.e., because of leaking fuel the silent running function won't work for x amount of time would even work. But it would require editing the .exe and/or an .act file, etc. Just wishing out loud is all Anvart.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 |
GLOBAL MODDING TERRORIST
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Question is.....
Does the Game actually "Hear" your props/Sub? Try moving the aud_NODES about 500 meters to one side. If a ship goes for that? Then it may be possible to 'fake out' the Game. ![]() Does a Bold actually do anything? I can't recall them helping me any time in any way. Last edited by Jeff-Groves; 02-13-22 at 10:56 AM. |
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