![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
![]() |
#3 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]() Quote:
For the Binocular view, there's two things. One is the Frustum draw distance which is set on the cameras.dat file under ClipDistance. Compare the Conning Deck view with the Binocular view and one is 0.1 and the other 4m. This means that anything closer than 10cm does not get rendered on the normal bridge view, or closer than 4m does not get rendered in the binocular view. There's also a HideObj controller on the crewman standing next to you, which prevents anything under that node from being rendered when you are in that particular camera view.
__________________
-------------------------------- This space left intentionally blank. |
|
![]() |
![]() |
|
|