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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Hi, Jeff.
I think, I can't help you for various reasons. 1. In January my computer broke... video card and SSD with OS. Right now I'm using the graphical processor built into the CP (~1.3 GB memory, it's very little). Now I installed OS (Windows 10) on the old SSD. Also I have to reinstall all my programs (there are quite a few), activate and configure them. This work will take a very long time. 2. The last script I wrote was, IIRC, in 2012 but now all my knowledge have effaced from my memory. And... I haven't 010Editor already ~ five years. Sorry... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 02-07-22 at 02:11 AM. |
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#2 | |
GLOBAL MODDING TERRORIST
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I did manage to get SweetScape to fix a bug I found recently. ![]() |
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#3 |
Grey Wolf
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#4 |
GLOBAL MODDING TERRORIST
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Long ago GWX considered an effect for dropped sonar/dye marker buoys.
It was never finished nor included because it just wasn't practical back then. I could think of ways to try getting a response for oil slicks but I highly doubt the out come would work very well. |
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Oil stains on the water appear with certain damages of the submarine and are a pure visual effect. The game does not have a mechanism that reads oil stains as a unmasking factor for detecting a submarine... enemy ships and aircrafts do not respond to this factor.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#6 | |
Ocean Warrior
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Right, that is what would be nice to change if possible; so that enemy ships/aircraft did respond to the factor either visually, aurally, or both.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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You understood what I wrote?
Game hasn't mechanism... therefore, hasn't code that can be modified. Our famous respected modders have modified the existing code.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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