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Old 07-12-06, 04:37 PM   #1
Seminole
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No. No point.
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Old 07-12-06, 04:41 PM   #2
AlphaInfinity
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Does the sabotage and malfunction mod have to be turned ON if you are running 2.6? I was thinking about installing it tonight, but I don't want to install the sabotage and malfunction mod. Can it be disabled?
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Old 07-13-06, 03:23 AM   #3
JScones
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Quote:
Originally Posted by AlphaInfinity
Does the sabotage and malfunction mod have to be turned ON if you are running 2.6? I was thinking about installing it tonight, but I don't want to install the sabotage and malfunction mod. Can it be disabled?
1. Install SH3Cmdr as per instructions
2. Open Windows Explorer and navigate to the folder where you installed SH3Cmdr
3. Click on the Cfg sub-folder
4. Delete (or rename) the seven "Randomised events_19**.cfg" files
5. Backup "Randomised events.cfg" (optional, but recommended)
5. Open "Randomised events.cfg"
6. Find the lines beginning
Code:
;----------------------------------------------------------------------------------MALFUNCTION SETTINGS
[Mal0:data\Library\GUNS_SUB.sim]
and delete inclusively until the end of the file.
7. Save and close "Randomised events.cfg"

Malfunctions/effect of sabotages gone!
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Old 07-13-06, 04:38 AM   #4
andy_311
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No I don't think it makes a difference in the game.
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Old 07-13-06, 06:11 PM   #5
Magua
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Quote:
Originally Posted by andy_311
No I don't think it makes a difference in the game.


It's funny how different people see the sim. Some see it as a "Game". I like to view it as a U-Boat Simulation.

It may not matter in "game sense", but real U-Boats did practice Crash Dives, Weapons Drills, and So on. A U-Boat had to do a Trim Dive Everyday! So to immulate reality I do all of those.

Otto Kretschmer's procedure was to do dive everyday for two hours before dawn. It gave the crew a break, trimmed the boat, and let them search for sound contacts. I do the samething and it has actually paid off in finding single merchants. (I dont use single merchant map contacts)

I guess it depends on how much you like to reenact historical situations, or just pop in a "Game".l
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Old 07-13-06, 06:28 PM   #6
Ducimus
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Not much of a point really. Boat behaves the same regardless, exception being bad weaither. Only reason for drills is when your first learning the game, or checking out a new adjustment/tweak/mod to see what you can and can't do. Once you learn the constants, the only variable is you.
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Old 07-13-06, 06:32 PM   #7
Salvadoreno
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In WaW since i started running SH3 2.6 i use drills to test if anything is wrong with the boat. i.e stuck dive planes, broken rudders (slow turn rate), battery leaks (fast depleting batteries), slower dive times, etc.. It adds a lot of realism.
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Old 07-13-06, 06:42 PM   #8
Magua
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Quote:
Originally Posted by Ducimus
Not much of a point really. Boat behaves the same regardless, exception being bad weaither. Only reason for drills is when your first learning the game, or checking out a new adjustment/tweak/mod to see what you can and can't do. Once you learn the constants, the only variable is you.


It seems we have two factions of players: Those who like Historical Realism vs Those Who Just want to Play a Game.
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Old 07-13-06, 04:39 AM   #9
Venatore
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Rehersals, rehersals and when they are good at it reherse them again!
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Old 07-13-06, 05:24 PM   #10
Harmsway!
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I just got SHIII installed on my new computer. Of course as soon as I hit open water I did a crash dive. Boy did I uncover an embarassment. I forgot to change the language settings and the whole crew was yelling in english. I was so ashamed I wanted to turn around and head for the barn. :rotfl:
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