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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 |
Navy Seal
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Hi Toyota,
Nice job with your mod ![]() Just 2 little things appearing right away: - can’t access conning tower (except by moving camera up the ladder) - when leaving attack scope via numpad 0, the camera view is screw up (floating near conning deck) ![]()
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#197 | |
Admiral
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![]() On the not being able to go into the conning tower... believe that, is part & parcel with the fact of the entire interior view, being added into the mod itself. meaning, can move about everywhere inside the boat, but... use of the clicking on the entrance way to the conning tower... is kaput. ![]() ![]() I'd noted that as well, but... as mentioned, chalked it up to it being relegated to the inclusion of the interior ability to move about the entire sub... &... a small price to pay for that ability. ![]() ![]() With the using the num 0 key to backtrack the cam view, can't say as to having experienced that... since I don't use the num keys, but... can say that while on the bridge, using a right click of the mouse... will throw you off the boat, into a free cam view... watching the U-boat, charging off ahead... think of it, as like... an out of body experience... experience. Best I can describe it. Was used to doing that (right click) & dropping back into the conning tower then an additional right click, would end up with your being back in the control room view. Hopefully both issues there, (num 0 key & the right click cam view) can be... remedied. ![]() ![]() M. M.
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#198 | |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
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These issues that your report is inherited from the WAC 5.0 Full Interior MOD. In order to connect the conning tower to the command room hatch by hatch, the Coordinate data of the root node in the conning tower .dat file has been changed a lot. This is the reason. All the cameras in the conning tower interior will have such problem. Although the WAC 5.0 Full Interior MOD has disabled the clickable object in the .cam file to prevent you access these cameras, but still has the method such as what you used ( via numpad 0). I try to fix it but failed. If you try the XXI U-Boat Which hasn't the full interior mod, the problem won't be occur, because the Coordinate data still use the original one. Hope this answer can help you. Best Regards Toyotagt86 |
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#199 | |
Navy Seal
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![]() I’ll try on my side too, to fix it when get some time. But if you failed not sure I can do it ![]()
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#200 | |
A-ganger
![]() Join Date: Jan 2021
Location: 10th flotilla
Posts: 71
Downloads: 225
Uploads: 0
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#201 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
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#202 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi Toyotagt86
it's a nice idea to have integrated the wac5 full interior into GWX with HD ARB 1920x1080 Gui + TKSS18 German U-Boats Compilation ! It works and is stable ! Despite numerous tests, Hansolo failed to make wac5 stable with its full interior mod in 1920x1080 HD. Now it is a real pleasure to be able to play with. it's good to have a supemod of this quality where you can visit the whole submarine :-) Thank you Toyotagt86 ! ![]() ![]() |
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#203 |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
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#204 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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I'm help'n out a friend install Toyotagt86. His monitor's max resolution is 1680x1050, shouldn't he be installing the MaGUI version of Toyotagt86, instead of the ARB version? thanx
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#205 | |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
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Please check the display setting menu of his computer ,it should has a display resolution list. Check does the 1366X768 exist in this list. if does he can play the MaGui version of my compilation. According to your description the monitor's max resolution is 1680x1050, it can not start the ARB version Hope this answer can help you Best Regards Toyotagt86 |
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#206 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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Gotcha ... thanx
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#207 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
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Hi !
On the periscope, when you select a ship with L, it is not like usual: there is absolutely no summary indication concerning this ship (warship, merchant ship, tanker...). One is obliged to identify it in order to know everything in detail. I don't know if it's intentional but I don't think so is it ? Thanks |
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#208 | |
Navy Seal
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#209 | |
Ocean Warrior
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It's a boat on the surface, it's a target. Who cares what kind. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#210 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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1680x1050 1280x1024 1152x864 1024x768 800x600
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