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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Swabbie
![]() Join Date: Sep 2019
Posts: 7
Downloads: 18
Uploads: 0
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Thank you for quick response. Looks like i will let it be as it is for i don't want to break the game and second reason is i don't have anything to open .sim file.
Moreover i have found another problem... I have tried later dates 1942 and 1943 to test if other submarines are affected with this too but it crashed every time... no matter if i start the game via SH3 commander or sh3.exe. And i found it is caused by one of installed mods, because when i disable them and start it with only GWX installed, it works. Here is my mod list, so guys if you have any idea which mod could cause this, i will be really grateful.. It looks that after i get back from work i will not cruise the oceans for tonnage but rather test one mod after other to find, which one cause this and why... GWX 16km Atm. GWX Alternate loadscreen - full circle GWX Integrated orders GWX Merged campaign GWX Open hatch mod Widescreen MaGui v 3.4 Widescreen MaGui FIX for GWX German Images for Widescreen Optional - blue recmanual for Widescreen Torpedo solution button Salvo selector labels M.E.P v6 Optional - FSF for MEP v6 Optional - ShipVanishingHull for MEP v6 Optional - Zoomable Free Camera M.E.P v6 VisualSensors for GWX Rbs1 SH4 Effects GWX 30 71 LifeBoats&Debris v3B Rbs3 withlifeboat Rbs2 withbuoyance Rbs10 enhanced oil expl. Moonlight mod New clearsky clouds Sh3 volumetric clouds&fog Rubinis underwater dust and plancton Real depth charge Additional depth charge Thomsen sound pack KB Diesel sound mod Haunting atlantic wind TKSS 18 German uboats compilation German uboats compilation 2 only (VIIB & VIIC by WISE) New uboat guns fix Fix all sub gwx TMT v2 GWX3 Enhanced funnel smoke and thomsens ships Supplement to V16B1 |
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