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Old 01-15-22, 01:09 PM   #2
propbeanie
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The Replay function does NOT rewind. Very bad oversight, or completely ignoring the function... Also, if you look at that video I just did in FotRSU, I have a spot where while playing the scenario, I had gone underwater and looked at the damages inflicted on the Long Island and also on the Clemson. The Clemson especially had a huge, catastrophic, gaping hole in the hull that took out a portion of the deck below the bridge from an Air "Type 93" torpedo hit. The boat was hit just forward of where the "break in two" would have been inflicted. It sank inside of a minute after the detonation. When I went back and used the "Replay", since I hadn't recorded the thing initially, those gaping holes in the hulls of both ships were not there. In fact, the explosions and smoke (especially) were starkly different. Part of that is the "stage" that the game sets. If your sub is close enough, that is the POV used for all of the special effects. If you go to the other side of an explosion from where your sub is, while using the external camera, the explosion will be different. If you play the "Replay" back, it will also be different, but more so. My guess is that they were saving "bytes" with the way they did the Replay function, since after all, it is a WinXP game from basically a 2005 game engine design...

As for finding how the damage was inflicted, there is supposedly a way to jump back into the game while doing the Replay, though I cannot remember how. The last time I did that was probably before the v1.4 release, and might not be in there anymore for all I know. Another thing I remember about doing that, is it does destroy you Replay save... I'm starting a testing round right now, and I'll try to remember to do another Save Replay, and give it a whirl. They might speak to that in the game's manual, though I doubt it... lol - The one thing I do remember about doing that though, is that it does NOT play the same way again...
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