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Old 07-12-06, 06:52 AM   #1
Dowly
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When you sink a ship (you get the message 'She´s going down' or 'Enemy unit destroyed'), the tonnage of the ship is recorded.

After the patrol, you get renown based on how much tonnage you have sunk.

Hope this answered your question.

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Old 07-12-06, 07:06 AM   #2
bigboywooly
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Sometimes the bigger ships sit on the harbour floor and are not always classed as sunk
Had a Nelson Battleship in Loch Ewe I put 5 torps into but still didnt get the kill as it was still "alive" just sat on the floor
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Old 07-12-06, 08:11 AM   #3
melnibonian
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Thanks a lot for all the replies. I really appreciate it
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Old 07-12-06, 08:19 AM   #4
gmuno
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For those ships sitting in harbours, try to aim at critical zones, like below turrets (warships) or bellow stacks (mercs). Same goes for ships en route.
Enjoy
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Old 07-12-06, 08:22 AM   #5
bigboywooly
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Quote:
Originally Posted by gmuno
For those ships sitting in harbours, try to aim at critical zones, like below turrets (warships) or bellow stacks (mercs). Same goes for ships en route.
Enjoy
Yes I hit the damn thing with a spread of 3 and it sat on the bottom
Gave it 2 more in different areas but nothing
Really needed to hit a magazine or fuel tank but in 18mtr of water and being divebombed and hunted for by about 4 destroyers it was a bit difficult:rotfl:
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Old 07-12-06, 08:38 AM   #6
Henry Wood
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Quote:
Originally Posted by bigboywooly
Sometimes the bigger ships sit on the harbour floor and are not always classed as sunk
Had a Nelson Battleship in Loch Ewe I put 5 torps into but still didnt get the kill as it was still "alive" just sat on the floor
I've just finished reading 'Operation Drumbeat' about the second 'Happy Time' off the East Coast of the United States. U-123, KL Reinhard Hardegan, left two tankers torpedoed off Georgia in waters so shallow (12 metres) that their sterns rested on the bottom and their funnel, bridge and forecastle remained above the surface; Hardegan considered these to be legitimate sinkings and had the waters been deeper there seems little doubt they would have fully sunk. They were soon raised and towed for repair enabling them to sail again until finally sunk later in the war by other U-Boats. (Ships were SS Oklahoma - 9,264 GRT, and SS Esso Baton Rouge - 7,989 GRT.) It's a good job Hardegan was not forced to play to SH3 rules or his tonnage record would have suffered badly!:hmm:
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Old 07-12-06, 09:17 AM   #7
bigboywooly
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Quote:
Originally Posted by Henry Wood
Quote:
Originally Posted by bigboywooly
Sometimes the bigger ships sit on the harbour floor and are not always classed as sunk
Had a Nelson Battleship in Loch Ewe I put 5 torps into but still didnt get the kill as it was still "alive" just sat on the floor
I've just finished reading 'Operation Drumbeat' about the second 'Happy Time' off the East Coast of the United States. U-123, KL Reinhard Hardegan, left two tankers torpedoed off Georgia in waters so shallow (12 metres) that their sterns rested on the bottom and their funnel, bridge and forecastle remained above the surface; Hardegan considered these to be legitimate sinkings and had the waters been deeper there seems little doubt they would have fully sunk. They were soon raised and towed for repair enabling them to sail again until finally sunk later in the war by other U-Boats. (Ships were SS Oklahoma - 9,264 GRT, and SS Esso Baton Rouge - 7,989 GRT.) It's a good job Hardegan was not forced to play to SH3 rules or his tonnage record would have suffered badly!:hmm:
:rotfl: :rotfl: :rotfl: too true
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Old 07-12-06, 12:58 PM   #8
AlphaInfinity
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I have noticed with the GW mod that it takes A LOT more torps to sink ships. I have tried contact detonation, magnetic with a 2 M setting under the keel etc etc etc.

It gets a little frustrating because I have to put 4 torps into a light cruiser. I had to put 9 into a nelson battleship. I can usually only sink maybe one or two ships before heading back to port.

Last edited by AlphaInfinity; 07-12-06 at 01:02 PM.
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Old 07-12-06, 01:15 PM   #9
bigboywooly
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Yes it is harder in GW to sink ships
The GW ships contain the NYGM 1 damage model which means the ship will sink by flooding instead of always exploding
The trick is to put your torps in different areas of the ship so more compartments flood leading to sinking
Ships will also take longer to sink so you will have to use judgement and wait before firing another fish

Same with the deckgun - aim for different compartments below the waterline
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Old 07-12-06, 04:36 PM   #10
AlphaInfinity
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I am assuming that I need to turn on manual targeting to target individual portions of a ship?
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