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#1 |
Stowaway
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The last thing I'd call the Kiel Canal is nearly worthless. That has to be one of the best features of the large mods. I am not averse to playing Type IIs out of Kiel, and believe me, that canal can add a week to your patrol. It takes one day to get through the canal on 1/3 ahead, it takes at least three to get out around Denmark. Double that for the trip back and you've added a week to patrol times.
It should have been included in the stock game. (I wonder how many times that has been said.) |
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#2 |
Rear Admiral
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I cant go 1024 throught the Kiel Canal..It turns on and off orange when I try go higher the 4X TC
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#3 | |
Sparky
![]() Join Date: Mar 2006
Location: UK
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Also, if you zoom right in on the canal when plotting a course through it and mark your course as close to the centre of the waterway as you can, there will be many stretches of the canal when you can move through at your max TC. |
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#4 |
Ocean Warrior
![]() Join Date: Apr 2005
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The NYGM Tonnage War 2.0 mod has a feature to set the patrol course through the Keil Canal. If one uses this and sets the time compression via SH3CMDR to a reasonable level, the canal is a godsend as it adds a week to your patrol in a type II.
I would hope the GW team comes up with some sort of auto-plot for the canal. When did the canal become unsafe for travel during WW2? And is there any records available that show it was used by U-Boats? After the French bases became available why would it be used? irish1958 |
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#5 | ||
Sparky
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(The book states '99-kilometre canal' but the one I pass through is nearer 150km, speaking from memory?):hmm: |
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#6 |
Stowaway
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I completely agree with Fab (and others): the Canal is one of the best features of the game. If you live to play games and kill things, sure it's a waste of time; but if you sometimes wish you were a real sub commander, and leave the harbors in real time looking at the ships, then the Canal is lots of fun.
No, I don't do it in real time, I use 64x, but I come back to real time to look around at almost every town along the way. I love the Kiel Canal-I just wish it had the locks I saw in the photographs of the real thing. And the Brunsbuttel docks properly located inside the locks. |
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#7 |
Ocean Warrior
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Vely intelesting!
Thanks for the info all irish1958 |
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#8 | |
Grey Wolf
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[QUOTE=Henry Wood]
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#9 |
Ace of the Deep
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The Kiel Kanal is a superb addition for those willing to learn to use it properly.
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#10 | ||
Sparky
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[quote=ref]
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#11 | |
Rear Admiral
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Deutsche Werke, Kiel (69) Germaniawerft, Kiel (131) Howaldtswerke, Kiel (31) Even the Bismark used the canal on its way from Hamburg to Kiel and back 15 September 1940: The Bismarck leaves Hamburg for the first time. At 1658 hours, while steaming down the Elbe, collides with the bow tug Atlantik but neither ship is damaged, and at 1902, the Bismarck anchors in Brunsbüttel roads. During the night of 15/16 September, while anchored, there is an air raid alarm in which the anti-aircraft battery expends 13 x 10.5 cm, 136 x 3.7 cm, and 191 x 2 cm projectiles. No success observed. 16-17 September 1940: The battleship passes through the Kiel Canal assisted by tugboats. At 1448 on the 17th, the Bismarck enters the Kiel-Holtenau sluice, leaves the Kiel Canal, and then comes alongside Scheerhafen, Kiel. Makes you wonder why my poor uboot has to go at T\C 4 because land is so close when that great big fat battleship made it More than once |
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#12 | |
Grey Wolf
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#13 |
Rear Admiral
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There is a seperate mod which adds the Kiel canal
Was available on uboat.realsimulation.com Forget the name now |
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#14 | |
Grey Wolf
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