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Old 07-12-06, 04:28 AM   #1
HunterICX
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I never ever go throught that canal again....i,m not going to sit 2 hours to get my boat out of that canal...I just go around it with 1024X TC
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Old 07-12-06, 04:34 AM   #2
Henry Wood
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Quote:
Originally Posted by HunterICX
I never ever go throught that canal again....i,m not going to sit 2 hours to get my boat out of that canal...I just go around it with 1024X TC
But you can go through it as fast as you like if you increase TC to 1024x for near land and only use that increase when in the canal. I like using it because it saves fuel for my Type IIA out of Kiel base.
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Old 07-12-06, 05:03 AM   #3
Stiebler
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The new Kiel canal and other canals in Grey Wolves and NYGM (and perhaps other mods) require users to download a revised file Terraindata.bfd (among other files) which occupies a staggering 242 MegaBytes *itself* (113 MBytes when compressed with 7-Zip).

This is a major reason why NYGM and GW are so huge to download and such a pain for those with dial-up modems. The benefit is, as stated by users in this thread, completely marginal. No one is likely to use the Kiel Canal after 1940, and the only way to get a speedy transit is to alter the time compression while traversing the canal. Then alter it back again afterwards.

I really would like to see this near-worthless burden removed.

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Old 07-12-06, 05:25 AM   #4
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Quote:
Originally Posted by Stiebler
The new Kiel canal and other canals in Grey Wolves and NYGM (and perhaps other mods) require users to download a revised file Terraindata.bfd (among other files) which occupies a staggering 242 MegaBytes *itself* (113 MBytes when compressed with 7-Zip).

This is a major reason why NYGM and GW are so huge to download and such a pain for those with dial-up modems. The benefit is, as stated by users in this thread, completely marginal. No one is likely to use the Kiel Canal after 1940, and the only way to get a speedy transit is to alter the time compression while traversing the canal. Then alter it back again afterwards.

I really would like to see this near-worthless burden removed.

Stiebler.
Yes I grant you its a slow process but if you are playing with limited fuel its a godsend
I normally plot my way thru Kiel and bugger off and do something else
Let the thing run itself to the end
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Old 07-12-06, 06:18 AM   #5
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The last thing I'd call the Kiel Canal is nearly worthless. That has to be one of the best features of the large mods. I am not averse to playing Type IIs out of Kiel, and believe me, that canal can add a week to your patrol. It takes one day to get through the canal on 1/3 ahead, it takes at least three to get out around Denmark. Double that for the trip back and you've added a week to patrol times.

It should have been included in the stock game. (I wonder how many times that has been said.)
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Old 07-12-06, 06:27 AM   #6
HunterICX
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I cant go 1024 throught the Kiel Canal..It turns on and off orange when I try go higher the 4X TC
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Old 07-12-06, 07:16 AM   #7
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Quote:
Originally Posted by HunterICX
I cant go 1024 throught the Kiel Canal..It turns on and off orange when I try go higher the 4X TC
That is because you must have TC set to 4x when 'near land'. I changed it using SH3 Commander to 64x. I have found that quite safe as I would never try to run at a fast TC when in any other coastal waters.

Also, if you zoom right in on the canal when plotting a course through it and mark your course as close to the centre of the waterway as you can, there will be many stretches of the canal when you can move through at your max TC.
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