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Old 01-06-22, 06:56 AM   #1
Rhodes
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Default How about some signs ei?...

I found the reason for my CTD when exiting Midway... The subnet place around the islands!!!
Not the net, but the skipper that didn't know and decided to exit by any route. I loaded and when on patrol, 64x time going well and CTD.


So lest try another way and slower. Before geting the ctd, I notice damage reports, sub going down, etc. Reloaded again, did the same and using f12, notice the net. Lovely.

So decided to go north, then east, finally south and saw a channel and a boat marking the entrance of the protection ring...
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Old 01-06-22, 01:37 PM   #2
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Originally Posted by Rhodes View Post
I found the reason for my CTD when exiting Midway... The subnet place around the islands!!!
Not the net, but the skipper that didn't know and decided to exit by any route. I loaded and when on patrol, 64x time going well and CTD.


So lest try another way and slower. Before geting the ctd, I notice damage reports, sub going down, etc. Reloaded again, did the same and using f12, notice the net. Lovely.

So decided to go north, then east, finally south and saw a channel and a boat marking the entrance of the protection ring...
Know with Manilla, there is that deep water trench, leading out of there.. be warned however, that the areas outside of that trench, near the entry/exit.. are mined. Forgot about that salient point & well... found out the hard way.... suffice it to say. *chuckles*

Main point is... not sure, without taking a look at the area there (as I'm not in the sim, at the mo mo... to take a gander... but...) if you get the chance take a look & see what I mean then using that as a base guide... look & see if there's an area or 2... that somewhat resembles that deep marked water way... there at Midway. I know with the main docks... there is, off to the... mhmm... North x NNW.... side... as I recall, off hand. Has been a bit, since I skippered a sub outta Midway & that was prior to TMOverhauled, at that... but... think there is a small merchie or minelayer/sweeper/tug perhaps... that makes for open waters to the South end... just follow them out. If that ship's still... scripted in on TMOverhauled.

Hope that info helps...



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Old 01-06-22, 02:58 PM   #3
KaleunMarco
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Default Icebergs?!?!

First time for this experience.....Icebergs!!



when i attempted to use the external camera, it displayed nothing, probably because there was nothing to see.
scared the heck out of my lookouts because we were on our way back to Midway, in the middle of nowhere, and we get a surface contact.
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Old 01-06-22, 03:36 PM   #4
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Hmm, this pic above also shows the menu I was curious about. With the red and black buttons for commands.
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Old 01-06-22, 05:30 PM   #5
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Hmm, this pic above also shows the menu I was curious about. With the red and black buttons for commands.
The commands in the bar there... are indicators, of that command being used... or to show that it is working, as intended...

I do believe, some of the commands, function on... for lack of a better term... autopilot... whereas others (the vast majority... ) are user controlled.



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Old 01-07-22, 01:59 AM   #6
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Originally Posted by KaleunMarco View Post
First time for this experience.....Icebergs!!



when i attempted to use the external camera, it displayed nothing, probably because there was nothing to see.
scared the heck out of my lookouts because we were on our way back to Midway, in the middle of nowhere, and we get a surface contact.
Nice. Well they can be difficult to spot at night, especially if it is a smaller iceberg, but since they as classified as ships by the sim, if crew spotted it, it was there and SJ radar will detect them typically, especially the large bergs.

I am looking into making icebergs scenery like Sofu Gan or the wrecks at PH (well the wrecks are no longer scenery in the forthcoming version, so they appear/disappear at proper times)
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Old 01-06-22, 05:57 PM   #7
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Quote:
Originally Posted by Rhodes View Post
I found the reason for my CTD when exiting Midway... The subnet place around the islands!!!
Not the net, but the skipper that didn't know and decided to exit by any route. I loaded and when on patrol, 64x time going well and CTD.


So lest try another way and slower. Before geting the ctd, I notice damage reports, sub going down, etc. Reloaded again, did the same and using f12, notice the net. Lovely.

So decided to go north, then east, finally south and saw a channel and a boat marking the entrance of the protection ring...

Yes, there is a subnet to simulate the coral reef around midway, since it was not included in the game. The only channel (south) is marked by small tug boats for navigational purposes, since do no have buoys for SH 4. This was in the README file with the mod.
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Old 01-07-22, 04:57 AM   #8
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Quote:
Originally Posted by Bubblehead1980 View Post
Yes, there is a subnet to simulate the coral reef around midway, since it was not included in the game. The only channel (south) is marked by small tug boats for navigational purposes, since do no have buoys for SH 4. This was in the README file with the mod.


Yep, the one I read about the torpedoes and depth charges to see when to change them and forget to read all the thing!


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Old 01-08-22, 12:06 AM   #9
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I believe I've found a glitch, when I go through the japanese warships in the id booklet. When I go left from the starting ship and reach the Mutsuki class destroyer going left from there causes the game to crash.

I've tested this in the navigation and convoy tutorials.

I have attached my activated mods below.
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File Type: jpg mod list.jpg (17.3 KB, 9 views)
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Old 01-08-22, 01:21 AM   #10
Mad Mardigan
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Quote:
Originally Posted by Xboxman523 View Post
I believe I've found a glitch, when I go through the japanese warships in the id booklet. When I go left from the starting ship and reach the Mutsuki class destroyer going left from there causes the game to crash.

I've tested this in the navigation and convoy tutorials.

I have attached my activated mods below.
Hmmm... strange, as with the exception of 2 mods (Gato Ladder &... that, PSM) I have those mods in My mix.

Just ran a test in the nav map training course... once in the sub, I opened up the Rec Man & went through the entirety of it, starting from the Yamato BB & scrolled through to the left from that until I got back to... the Yamato... & no CTD...

&....

I have more involved in My mix, than those you have... not saying that in any attempt to be bigger or badder than you because of having more mods... just a simple observation.

Downloaded that PSM, just to crack it open to take a gander at it... from what I can see of, is all sound bites... nothing that I can see of that messes with the more... important aspects, such as .zon & the like... so... that said, the only 1 I can think of that might... small chance, but... if there is a .00001% chance, it's still a chance... possible culprit may be the Gato Ladder mod. possibly... maybe... is the only 1 I can think of.

To narrow it down, if you haven't really got invested in a career yet... make a backup copy of the save folder... then go into save folder & in each folder in \data\cfg open them up, 1 at a time only.... select all files there in each & delete. Then, keep only the following 3 files in the Cfg folder... of:

GameplaySettings.cfg
GFXSettings.cfg
Main.cfg

delete the rest of the single files there.

Only thing you should have left by then, will be the folders inside the cfg folder & those 3 .cfg files...

After that, take & run jsgme, back out the mods til Gato Ladder mod is deactivated then reactive the rest of that list, leaving Gato Ladder out of the mix & rerun TMOverhauled... & then on load up, rerun a nav map training run... then roll back through the Rec Man & see.. if that CTD occurs yet again. If no CTD... then that would narrow it down to the culprit being the Gato Ladder mod. If the whole shebang crashes & burns, then... it clears it off the suspect list... & will have to see of finding which of the remaining mods it could be then.

Can rule out the 1st 5 in the list, outright.

Hope this helps...



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Old 01-08-22, 01:48 AM   #11
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I deactivated the gato ladder mod and it still crashed. Than I deactivated all the mods up to ShipsforTMO which adds the ship my computer crashes. It still crashed, Perhaps my computer is not able to load this ship cause its resource heavy or something? I also redownloaded the mod from subsim and it still crashed.
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Old 01-08-22, 02:50 AM   #12
Mad Mardigan
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Originally Posted by Xboxman523 View Post
I deactivated the gato ladder mod and it still crashed. Than I deactivated all the mods up to ShipsforTMO which adds the ship my computer crashes. It still crashed, Perhaps my computer is not able to load this ship cause its resource heavy or something? I also redownloaded the mod from subsim and it still crashed.
Ok... lets come at this in another direction... What's the source of your copy of SH4 & it's location, of just where you have SH4 installed at, 1st of all?

2ndly... before you ran SH4 it's very 1st time... you did go into "properties" of the SH4.exe, Yes.... In that menu, on the main "General" tab, of checking to ensure that the "write-only" box, was unchecked.? In addition, after clicking accept after making sure that SH4.exe, was set to be able to be overwritten... of going into the "Compatibility" tab, & ensuring that in the Settings section, that "Run this program, as an admin" box, was check marked & clicking accept, then Ok, to finalize that being done... Yes....

If so, then 1 last thing I can possibly consider would be... did you 4GB patch the .exe or like Me, liking it simpler... use Large Address Aware, to tell your computer to grant SH4's .exe, 4 Gigs access to RAM?



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Old 01-08-22, 03:25 AM   #13
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Quote:
Originally Posted by Xboxman523 View Post
I believe I've found a glitch, when I go through the japanese warships in the id booklet. When I go left from the starting ship and reach the Mutsuki class destroyer going left from there causes the game to crash.

I've tested this in the navigation and convoy tutorials.

I have attached my activated mods below.

I checked and does not happen on my end. Your mod list looks fine.

Make sure you have a fresh install of SH 4. If you had a career previously and tried to continue after installing the TMO Update, you will need to start over. Make sure you delete the SH 4 folder in C:/documents.

Only time have ever had the CTD when using the rec manual for ijn ships is when did not have a "fresh" career, This is because numerous units in the update are changed from default TMO.

As Mad Mardigan said, make sure have the 4gig patch running as well. Mod will def CTD without 4gig patch.
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Old 01-08-22, 03:45 AM   #14
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Hmm, I did uninstall sh4 the other day and didn't know to delete the documents stuff. That might be it! Thanks for the tip, I'll give it a shot!
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Old 01-08-22, 04:32 AM   #15
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Well drat, it didn't work. I uninstalled the game and deleted everything and the document folders. I reinstalled the game and redid the 4gb patch. Still crashed on the same unknown ship.
For additional context I have the steam version and have it in program files (x86).
I kept the mod folder and put it back into the main folder so maybe that could be something but I don't know.
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