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#1 |
Officer
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As promised, I have written a tutorial on modding AOTD, based on my findings so far.. I have also included all tools needed. If anything is unclear please ask me here and I will try to explain. Everything can be found in the download below.
![]() https://drive.google.com/file/d/1Evc...ew?usp=sharing |
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#2 |
Ocean Warrior
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Thanks for these too. I plan on diving into them later today/tomorrow. The various new screens are outstanding too !
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 |
Ocean Warrior
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I notice the readme in this file is for AOTP. Am I correct in assuming the same info. in it would apply to AOD ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Officer
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Thank you, I am happy you like the mod!
![]() Hmm, what readme are you referring to? The AOTD modding tutorial I have written myself for Aces of the Deep.. Yes, all info I have listed applies to AOTD. |
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#5 | |
Ocean Warrior
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Oops, sorry for not being clear. The UP2NOWAP.txt readme.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 |
Ocean Warrior
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Disregard; I see what's up now after spending more than a glance at things.
Trying out the various tools a bit. Very handy !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 |
Officer
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Yes, especially Engie is really helpful in this regard. There are two problems I want to find a solution for, one is the LZW compression of BMPs which Engie cannot handle, and the second is that Engie hangs when you try to save over a certain amount of frames to a sprite BMP with internal type SCN/OFF.
Take the "TOWER" BMP files for example. There are four of them, that builds up the bridge views in 4 parts, covering 90 degrees each. They are all Dynamix BMP sprite files, 16 frames in each BMP. The internal palette is greyscale, type "SCN" with compression off. But when I try to save my own modified BMPs (I have tried many different approaches), Engie hangs when saving to SCN/OFF. I have yet to try to change all frames though, so I am not 100% if I am doing it right.. I would very much like this new bridge with lookout concept to work, and maybe improve the internal view of the tower a bit. This is frame 0 of TOWER1.BMP, with my own sprite added: ![]() Last edited by Andreas86; 12-27-21 at 05:08 PM. |
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