SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-22-21, 03:36 PM   #1
kyle9154
Captain
 
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
Default

Quote:
Originally Posted by Mad Mardigan View Post
Chose to go with a Type IX-B, U-103, skippered by Werner Winter, from 01/42, on until they were changed out to another Kaleun...

Started off with being based out of Lorient... though, did note a weird peculiarity (after selecting the kaleun, on setting up to start in the right year, & base... when I selected 2nd Flotilla... on the map, it was listed as being the base @ Brest... when I selected the 1st Flotilla (listed right after 2nd Flot. strangely, it seems that is listed as supposably as being based there @ Lorient. If memory serves Me right... 1st was at that time, based out of Brest, while 2nd, was in fact, based out of Lorient, until 2nd was disbanded & absorbed into another flotilla, based out of... Norway?, I believe it was... (13th Flotilla?) would have to pull up flotilla info & recheck that for certainty... this is just off the top of My head & I may... I admit, be a bit off on the exact details... )


I went with selecting 2nd, even though the base listing was... not correct....

When I got to the office... on choosing to start off the patrol... that page, did indeed list the base as being... Lorient.

Dunno, if that... could have any probability of causing a CTD...

All I can say is, after I got loaded up, into the U-boat... shortly after that...

I experienced a CTD.



M. M.
I have no issues with flotillas being out of place but I could check again.
- Also were you using the ARB version of toyotagt86 mod?
- you say that the career patrol did start up after red loading bar finished but you crashed shortly after leaving base?
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W

https://www.youtube.com/watch?v=tSpRvfqFYp0&t

Last edited by kyle9154; 12-22-21 at 03:47 PM.
kyle9154 is offline   Reply With Quote
Old 12-22-21, 04:00 PM   #2
Kal_Maximus_U669
Sea Lord
 
Kal_Maximus_U669's Avatar
 
Join Date: Jan 2017
Location: France Nord East
Posts: 1,946
Downloads: 820
Uploads: 0


Default Test

I started in Norway types 7c January 1st. 1943 11eme flott impeccable from the bunker but 12 minutes before launching (long) still mgui now I try ArB
Kal_Maximus_U669 is offline   Reply With Quote
Old 12-22-21, 04:15 PM   #3
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar

Quote:
Originally Posted by kyle9154 View Post
I have no issues with flotillas being out of place but I could check again.
- Also were you using the ARB version of toyotagt86 mod?
- you say that the career patrol did start up after red loading bar finished but you crashed shortly after leaving base?
Loaded on to the U-boat, just fine. It was when I went to view the nav map that things went... south & CTD'ed.

On a side note, is 1 thing that I added into the mix... with regards to Lorient. That mod, that I looked at modifying to work in, is the only thing that I can think of... that could possibly be, a possibility for My CTD... if I still run into a CTD, would be at a loss as to why that would occur. As all the other tweaks I did, pertain to damage/crew management & that loaded fine... & ran for some time before I moved on to other tweaks (visual tweaks, at that... & followed the same methodical testing before moving on to the last tweak, which was the Lorient positioning... )

Am looking into deleting both careers & then backing that change out (was smart enough to do it up, into a jsgme capable add in, so is not a big thing to back it out & reset back up, redo a career & then check again. It could be that the Lorient mod I worked on, was not 100%... fool proof. It pertains to the base NOT being in the bays anal retentive locality that it is by Ubi's stock set location'ing...

It is in fact, closer to the open waters which is where the base should be positioned. The Lorient mod set that I am using, is the 1... that is supposed to work in conjunction with the Wilhelmshaven v6 mod that Toyo, included in with their GWX3 set v2...

With SH3Cmdr, it is set up to roll back before it loads up SH3. (before that is asked about.... )

After I back that out, will then retest once more.. & report back on what I find after that.



M. M.
__________________
Mad Mardigan is offline   Reply With Quote
Reply

Tags
extra ships, merchant fleet mod, merchants, onealex mod, toyotagt86 mod


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:12 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.