SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-12-21, 04:23 PM | #301 | |
Village Idiot
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It's all in this thread....... https://www.subsim.com/radioroom/sho...55#post1532155 Now if you wanted? One COULD create an animation using the SH4 way of doing things! That is a lot more difficult but in theory? Could be done! Here's the information about that! https://www.subsim.com/radioroom/sho...33#post2109233 It may be possible to rip the animations from SH5 also and then create the animations for SH4 format. I'll have to test that. EDIT........ Yes. I can rip the stuff from SH5 to possibly do an SH4 animated Engine. This tread has the information about ripping animations and such from SH5 https://www.subsim.com/radioroom/sho...73#post2745073 Given all the above information? One still needs a good Hex Editor to pull it all off. I suggest 010 as I probably have a bunch of scripts that will do the different stuff. Or could write some really fast! I doubt anyone knows the animation formats as well as I do. Aside from the original Dev's. And I'd bet they'd be amazed at what I figured out and can do! Last edited by Jeff-Groves; 12-12-21 at 05:39 PM. |
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12-13-21, 01:18 PM | #302 |
Village Idiot
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Now don't think I don't recognize what vickers03 has done here!
It's not just BRILLIANT! It's Stephen Hawking level BRILLIANT! |
12-13-21, 01:46 PM | #303 | ||
Grey Wolf
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12-13-21, 01:54 PM | #304 |
Village Idiot
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I, for one, can't wait to see your work!
You have created the 4th way to do animations! That is just amazing!!! Think of the possible things that could be done YOUR way! For one. Maybe actual visual torpedoes for AI units? |
12-13-21, 02:22 PM | #305 | |
Navy Seal
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Ohh that would be great, to actually see the AI fired torpedoes |
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12-13-21, 02:43 PM | #306 | |
Grey Wolf
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for example i have not managed yet to get mesh- or keyframe animations to work with the particle objects. the animations i use are generator sequences which work perfectly fine with my diesel but i think it would not be suitable for complex animations |
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12-13-21, 04:07 PM | #307 |
Village Idiot
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Maybe not complex animations but still a different way to get some animations.
Animations scare people! So you've proven a way to do some with just S3D and not complex 3D model programs. |
12-23-21, 07:19 PM | #308 |
Grey Wolf
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12-23-21, 07:56 PM | #309 | |
Silent Hunter
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https://www.facebook.com/WolvesoftheKaiser/ |
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12-23-21, 09:16 PM | #310 |
CTD - it's not just a job
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He would definitely have a rapt audience in us, that's for certain. Excellent stuff vickers03! Merry Christmas!
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12-24-21, 01:56 AM | #311 | |
Grey Wolf
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Merry Christmas! |
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12-24-21, 02:51 PM | #312 |
Village Idiot
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Nice work! Can't wait to download it.
I may be able to adjust the timing and movement of the crew member to better move the telegraph. |
12-24-21, 05:12 PM | #313 |
Grey Wolf
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12-24-21, 09:21 PM | #314 |
Argentinian Skipper
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Here I paste my post in the FOTRSU thread, about issues with scopes using the interiors in the new 1.7 iteration of FOTRSU:
Merry Christmas to all! First report about 1.7 with Vickers Interiors: Trying with the VFBI mod installed and with a Gato class (I donīt try with others subs), I have a serious problem with the scopes: - The F3 and O keys donīt work, and the buttons in the bar donīt work, also. I donīt have access to the scopes. - Going to the conning tower interior, both scopes are moving up and down as crazy things. No way to calm the scopes! I tried with and without the provisional patch. The problem persists. It seems something in the VFBI mod isnīt compatible with the commands in FOTRSU v1.7. Hope Vickers can resolve the issue. Without the VFBI mod, all works flawesly. Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
12-24-21, 10:08 PM | #315 | |
Admiral
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Please refer to My last post, in the main FotRS-U thread... https://www.subsim.com/radioroom/sho...postcount=4052 I believe that the issue is NOT... I repeat, NOT with the FI:OQ mod. The issue lies with the periscope splash mod. M. M.
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