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#1 |
Naval Royalty
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Sort of a related question...
Has anyone noticed if torpedoes are more quiet when you shoot them at less than full speed? |
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#2 | |
Eternal Patrol
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I used the LWAMI mod. |
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#3 |
Ocean Warrior
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In the stock game, there is no difference in sound vs. speed other than cavitation (+10PSL or about 15dB).
In LWAMI torpedoes have an addtional +10PSL when traveling at full speed, scaled linearly down to +0 at 0 kts, as well as the +10PSL when cavitating. Cheers, David
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#4 |
Seaman
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any idea of the best speed to use for a passive torpedo to reduce the washout effect on the torpedo sensor ?
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#5 |
Sonar Guy
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In game currently - under 46kts. But I don't like this value and it should be lowered. Realistically - 40kts or below for passives.
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#6 |
Seaman
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dziekuje Amizaur
![]() I'll try to get some info from "real world" if possible
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#7 | |
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#8 |
A-ganger
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BTW. I remember you could launch torpedo , deep enough to not cause "Torpedo in the Water" on other players boat. Anyone remember how deep it has to be ?
Last edited by Qppralke; 07-12-06 at 10:35 PM. |
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#9 | |
Admiral
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#10 | |
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#11 | ||
Ocean Warrior
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It's really not THAT big a deal, because the cavitation profiles for the torpedoes are good enough that slow torpedoes make much less noise than fast torpedoes because they don't cavitate except if at very shallow depths. So, for all practical purposes, in terms of in game performance, it is exactly as you describe, Fish. Cheers, David
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#12 | |
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#13 |
A-ganger
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Is it really dependant on the layer ?
Goldorak , yes you are right . . . do you remember how deep it is ? |
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#14 | |
Admiral
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Oh my, i really don't remember since i seldom use the uuv. ![]() |
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#15 | ||
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@Tusiplex Yes, the TIW message does indeed depend on layer and TIW signal strength. If none of your sensors have a acoustic signature on the torpedo (that is, if they haven't detected the torpedo), you will not get a TIW message until you do have a acoustic track on the torpedo (as it should be). I've crossed layers and gotten TIW message for torpedoes that are quite close and fired some time ago.
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Cheers, David
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