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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Finished a campaign end-43 after 11 war patrols. Decided to retire my character as the missions got stale and repetitive. There was hardly any variation in convoy make-up - invariably they would consist of 10 or so merchants 3 or 4 abreast, escorted by 3 - 5 DDs. Or two troop ships in line astern, guarded by 3 - 4 destroyers. Wherever I patrolled, so long as it could conceivably be a route connecting 2 Japanese bases, I could find targets easily.
So I'm trying FOTRSU, starting in the Asiatic Fleet in Dec 1941. First mission was to patrol south of Hainan Island and I detect a convoy consisting of LSTs(!), minelayers and many other ships which I have yet to identify. I surmise this must be an invasion force headed for HK? Malaya? Trying to adjust to some of the changes introduced in the mod. More variety in ship types and classes which is good. No more generic "fleet carriers" for one, nice to see named CVs. Map contacts now have no tails so it'll take some effort to determine target course and thereby plot an intercept. Are any suggested mods which play well with FORTSU? |
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#2 | |
Admiral
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![]() Sent you a DM, here Zero Niner, with info about that. ![]() M. M.
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#3 |
Watch
![]() Join Date: Feb 2015
Location: Netherlands
Posts: 22
Downloads: 77
Uploads: 0
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#4 |
Admiral
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(copy/paste of DM, sent to Zero Niner...)
Ahoy, Zero Niner... Generic Mod Enabler - v2.6.0.157 [E:\Games\SteamLibrary\steamapps\common\SH-megamods\SH4-megamods\FotRS-U-EN v1.6 preview\MODS] FotRS_U v1.6 preview Preview_EnlistedFix Nippon Maru v1.4 -A Nihon Kaigun v1.0 -B Nippon Maru & Nihon Kaigun Combined -C Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.46_EN Z01-Flaminus Add-on for FotRSU 1.46 New Sounds Interior-Officer Quarters mod Enhanced Sounds for SH4 International Radio mod 452_MoonlightzSonarLines 901_Strategic_Map_Symbols FOTRSU v1.46 Sub skins 4k Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter Sea life - SH4 Pacific Smaller seabed rocks Smaller seaplants-small Sober's Better Sand v2 Sober's better rocks v2 Sober's 3D waves mod 399_OAKsHudGauges_v1.5.Edition 802_TMO_torp_tex_FotRSU 851_Yel_FotRSU_Logo Splash_effect_DC_bombs_bullets_shells_1.0_for_FOTR SU Periscope wake splash for FOTRSU Improved gun tracers - torp damage mod vickers03 Aircraft reflections mod 302_MoreDifficultAI001 650_LotsaDudz TMO-New depth charges - Type 95 (until 08-43) BATTLEFLAG_CONNING_SCULPIN_SS191 BATTLEFLAG_WARDROOM_SCULPIN_SS191 (Alt) 1-MM's Gramophone music mix Note, that there are a couple of mods in the list above... that I renamed, some that I modified from 1 (or 3) other mods, & the last mod in the list, is 1 of 5 music folder mods that I spent some time, putting together from a lot (& I mean a nice long list of music for SH4, combed through to fit with the particular mod set that I'm using it in... ) of music files to make My own music from the time period, to set the mood of feeling like actually being there in the moment. Feel free to ask, if there are any questions, regarding the mod list here... I shall endeavor, to do My best to answer, as I am able to. Hope this info helps. M. M.
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#5 | |
Argentinian Skipper
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Where is the Sobers 3D waves mod? Is it the same for SH3??? Also the tracers and torp damage mod... Your list is very similar to mine, but I use the EAX sound mod and the TDW Damage by fire mod. Many thanks. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#6 | |
Navy Seal
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Glad you moved on, will get a much better experience in SH 4 now with mods such as FOTRS and TMO. The lazy way UBI created traffic really is abhorrent. Fortunately, some flexibility was built in to allow the community to remedy that. Scripting traffic though is time consuming, quite tedious. I would say in my mod for TMO it was somewhere around fifty percent of the time spent in development to adjust all of the traffic layers, add missing groups , make them historically accurate as possible etc. and of course testing. lol Can not speak with certainty on the group you encountered but sounds like you did run into an invasion force. Welcome to the real show ![]() |
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#7 | |
Admiral
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![]() It is the one for SH3... but, modified by Me, for personal use... took a bit of.. Igor experimenting... to it. In conjuction with the other mods, it to Me at any rate... seems to enhance the look of bow wave effect... of course... I will admit it may just be My eyes playing tricks... since I never really did much in the way of discussing it with others or others testing it. ![]() As for the "Improved gun tracers - torp damage mod", that is a merge blend of torp damage SH4 & tracer mod... when the crew, manning flak/machine guns does fire... it works b.. e.. a.. utifully... is loverly to watch, at either early on sunrise.. before the sun begins to flood light into the sky.. & also again... at sun set, just before it gets dark as sin. ![]() ![]() I did think on including in that mix, EAX... & TDW's mod there, but... am not sure what would be the proverbial straw that broke the camel's back... ![]() Have thought of... working on culling numbers down, by... cross editing mods in that list, with particular thoughts to like... Sea life - SH4 Pacific Smaller seabed rocks Smaller seaplants-small Sober's Better Sand v2 Sober's better rocks v2 Sober's 3D waves mod into 1 mod set by itself... not, for release... just for My own... edification. That's just 1 area in that list... there is quite a few others, that... I have... contemplated. ![]() That's just 1 example. ![]() As for releasing some of My own mods... that are like those I have mentioned thus far... am still not entirely clear on the etiquette on that... & would not desire to commit a faux pas... I shall, instead, be happy to discuss or outline what Frankensteining I did, on any like them... thereby, allowing others to follow what I did... hopefully with their skills being up to the task, to do so correctly. ![]() M. M.
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#8 |
Argentinian Skipper
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Many thanks MM! The TDW Damage with fire is only a DLL and it works fine in my FOTRSU and TMO BH.
Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#9 | |
Admiral
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![]() ![]() ![]() M. M.
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#10 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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Hi MM,
What is the name of the mod "Preview_EnlistedFix", and what does it fix? |
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#11 | |
Admiral
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That is a course correction to crew clothing attire snafu that was... inherent in FotRS-U-En v1.6? "preview". What that does, is redresses the issue the snafu caused of some crew members, not having the right.. attire.. or lack thereof... of attire... as I recall. That, was addressed on the main thread for FotRS-U, by KaleunMaro, iirc... ![]() Was brought up... mhmm... think like, month & a 1/2.. to 2 or 3 months back... roughly. NOt sure, exactly... what the post #'s were on it.... am sure either KM or propbeanie could answer that, a lot quicker than it would take to hunt down the posts in particular... ![]() ![]() M. M.
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#12 |
CTD - it's not just a job
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The enlisted on-watch had a chance of showing up in khakis instead of dungarees, and sometimes with no shirt at all, which in this case, makes the torso "invisible". The patch corrects that, but does leave a few recently discovered issues, which are fixed (we hope
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"...and bollocks to the naysayers" - Jimbuna |
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#13 |
Argentinian Skipper
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MM: Why do you use the Flaminus addon with 1.6P?
Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#14 | |
Admiral
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![]() ![]() M. M.
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