SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-30-21, 05:28 PM   #11
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,134
Downloads: 606
Uploads: 44


Default

Quote:
Originally Posted by gandyrail View Post
my time compression keeps chugging along when I get a contact. At first I thought OK maybe they are friendly, but determined it keeps chugging for any contact, and if your compressed at 512 you can leave the area before you can react. Did my down load miss something?

Well, that is just one of those SH 4 things I believe. I typically transit at 1056x time to and from patrol area, and 512 or less when close to and in patrol area. Typically at 512 will not miss the contacts. TMO uses stock time compression. Things can happen too fast for player sub sensors to catch one another and high TC will foul up weather and eventually the time of day, sunsets, dawn etc.

Typically will slow down for enemy contacts, friendlies and neutrals not so much.

From C:/UBI/CFG/Main

[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=8192
Bubblehead1980 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.