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Old 11-27-21, 09:30 PM   #1
Delfi
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Can't find the check mark for turning off 3D sound in-game. I've just decided to work around it and use the equalizer to manipulate volumes between apps.
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Old 11-27-21, 09:45 PM   #2
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It's the same as above:



The slider controls the number of channels. All the way to the left turns them off, all the way to the right is like six or eight channels. My game will eventually crash if I set it anywhere other than the two, where it lays there in the pic. I do not know how they instituted their "3D Audio" in the game, but I do not think it complies to any of today's standards. Speaking of which, you have USB headphones, so is there a control panel for them? Are they emulating "surround sound"? or doing any "spatial" simulations? This is an old DirectX v9.0c game, and is rather primitive by today's standards. I get blasted out of the room by my game. I have the computer turned up, and have to back off to 16 on the Windows sound for SH4, or bring the Master down to about 1/4 of what you see in the pic.
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Old 11-28-21, 12:54 AM   #3
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Quote:
Originally Posted by propbeanie View Post
It's the same as above:



The slider controls the number of channels. All the way to the left turns them off, all the way to the right is like six or eight channels. My game will eventually crash if I set it anywhere other than the two, where it lays there in the pic. I do not know how they instituted their "3D Audio" in the game, but I do not think it complies to any of today's standards. Speaking of which, you have USB headphones, so is there a control panel for them? Are they emulating "surround sound"? or doing any "spatial" simulations? This is an old DirectX v9.0c game, and is rather primitive by today's standards. I get blasted out of the room by my game. I have the computer turned up, and have to back off to 16 on the Windows sound for SH4, or bring the Master down to about 1/4 of what you see in the pic.
Actually they do emulate surround sound. It works...mostly for modern games. Still leads to some confusion in games like War Thunder. Like "what direction is that jet engine sound actually coming from?" or "why couldn't I hear that T-34's engine?"
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Old 11-28-21, 01:21 AM   #4
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Quote:
Originally Posted by Delfi View Post
Can't find the check mark for turning off 3D sound in-game. I've just decided to work around it and use the equalizer to manipulate volumes between apps.
The box (that I was referring to) is that 1 tagged "realistic sound travel time".
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Old 11-28-21, 11:42 AM   #5
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That "Realistic Sound Travel Time" on my systems also results in troubles. SH4 is very "sensitive" when it comes to 'sound', in that Windows wants to 'virtualize' the audio, whereas the game wants a set address to find things and wants to manage it all itself. Also, Windows does NOT like it when the audio stream changes bit-depth or format (DRM), and SH4 wants to manage, and is full of mono & stereo, 8k - 44k audio in wav, mp3, and ogg formats, all depending upon the "source" of the audio call. All that said, a headphone that is attempting to take basically a "stereo" feed from the game and convert it, might very well be confusing the issue. Is there a way to turn that off temporarily Delfi, and just have "normal" left/right from the cans, for a test? Some of your 'important' game audio might be being confused as 'background' audio for the rear channels.
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