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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Apr 2017
Location: Below the thermocline
Posts: 45
Downloads: 74
Uploads: 0
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Can't find the check mark for turning off 3D sound in-game. I've just decided to work around it and use the equalizer to manipulate volumes between apps.
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#2 |
CTD - it's not just a job
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It's the same as above:
![]() The slider controls the number of channels. All the way to the left turns them off, all the way to the right is like six or eight channels. My game will eventually crash if I set it anywhere other than the two, where it lays there in the pic. I do not know how they instituted their "3D Audio" in the game, but I do not think it complies to any of today's standards. Speaking of which, you have USB headphones, so is there a control panel for them? Are they emulating "surround sound"? or doing any "spatial" simulations? This is an old DirectX v9.0c game, and is rather primitive by today's standards. I get blasted out of the room by my game. I have the computer turned up, and have to back off to 16 on the Windows sound for SH4, or bring the Master down to about 1/4 of what you see in the pic. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#3 | |
Sailor man
![]() Join Date: Apr 2017
Location: Below the thermocline
Posts: 45
Downloads: 74
Uploads: 0
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#4 |
Admiral
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The box (that I was referring to) is that 1 tagged "realistic sound travel time".
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Last edited by Mad Mardigan; 11-28-21 at 01:53 AM. |
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#5 |
CTD - it's not just a job
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That "Realistic Sound Travel Time" on my systems also results in troubles. SH4 is very "sensitive" when it comes to 'sound', in that Windows wants to 'virtualize' the audio, whereas the game wants a set address to find things and wants to manage it all itself. Also, Windows does NOT like it when the audio stream changes bit-depth or format (DRM), and SH4 wants to manage, and is full of mono & stereo, 8k - 44k audio in wav, mp3, and ogg formats, all depending upon the "source" of the audio call. All that said, a headphone that is attempting to take basically a "stereo" feed from the game and convert it, might very well be confusing the issue. Is there a way to turn that off temporarily Delfi, and just have "normal" left/right from the cans, for a test? Some of your 'important' game audio might be being confused as 'background' audio for the rear channels.
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"...and bollocks to the naysayers" - Jimbuna |
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Tags |
issue, sound |
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