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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1261 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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#1262 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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Onealex greet you,very good idea about Atlantic battle on your discord page,I'm interested for that but I can't to join because I play your mod on 50 realism automatic targeting,I read on discord a lot about your wolfpacks and Kyle is very good captain also
second thing about corypt save some glitch ,I tried 5 times from begining patrol and saves not working ,grid is AL 29 ![]() ![]() I tested save files in next patrol Ae87(same save file spot Be,Am,Bf Bay of Biscay grid,they working now...everything is ok ..maybe is problem only that previous patrol grid Al 29 Last edited by dex; 11-17-21 at 03:25 AM. |
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#1263 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Gyro compass activation fix. Now it does not interfere to fire torpedo. To activate gyro compass just move the mouse to the top. The main link has been updated
https://drive.google.com/file/d/1B6S...ew?usp=sharing |
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#1264 |
Nub
![]() Join Date: Oct 2021
Location: Poland
Posts: 2
Downloads: 6
Uploads: 0
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Many thanks to you Alex
![]() ![]() PS The only think I would change is the position of the cursor after i.e. enlisting a new crew member or choosing a torpedo type in base. It makes player moving the cursor a bit uncomfortable (when compared to standard GFX). PS 2 Is there maybe a mod somewhere to disable the bell ringing every time you order a new speed? As a Captain it would be the first thing I would throw out the brigde ![]() PS 3 Can't find the UZO in VII-C type, is it intended? |
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#1265 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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PS2 - Yes there are plenty sound mods. PS3 - Shift+U/Ctrl+U - Rise/Lower UZO. To activate UZO perform left mouse click on it |
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#1266 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Campaign has been updated. Now saves are more reliable. The main link has been updated.
https://drive.google.com/file/d/1_xf...ew?usp=sharing |
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#1267 |
Nub
![]() Join Date: Oct 2021
Location: Poland
Posts: 2
Downloads: 6
Uploads: 0
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one more question:
My hydrophone crew seems very lazy with this mod set. Instead of scanning the surroundings all the time, they seem to detect something on random basis, especially when the captain personally uses the hydrophones. Sometimes I am rammed by a ship while on periscope depth and they didn't warn me at all. I see them from my captain bed with headphones all the time. Are these **** listening to music instead of serving the reich? Is it maybe because of late war sensors mod? In standard GWX 3.2 gold they work as expected. thanx deV |
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#1268 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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#1269 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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Hi Onealex....we can add this last 2 fix(gyro fix and campaign fix) to mods folder and activated trough Jsgm or just to add files to Sh3Onealex folder
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#1270 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Hi. Replace original files
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#1271 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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Greetings to all sailors...Does someone still have problems with corupt saves
I put last update to help better saving but nothing...I save on open sea no convoy near...central Africa Atlantic I managed to complete patrol grid with 3,4 time loading from start(load any good correct save)...maybe is interval of saving is problem,how often we save Last edited by dex; 11-21-21 at 09:23 AM. |
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#1272 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
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This has been working for me and have saved all over the Atlantic this way in type 7b,7c and lXC.
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NYGM STEEL COFFIN V7.5 / Rik007: SH-3 Night surface attack 1.20 / CCOM12 FIFI / ONEALEX 1.53 Last edited by Dieselglock; 11-21-21 at 11:34 AM. |
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#1273 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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No save issues here. I save the first opportunity after leaving port that is 50k from ships or land. After that I save every 2 complete game days around midnight, if I can. Before each save, I, let game run at 1x for at least 5-10 minutes, on the surface of course, at least 50k from any ships or land, gramophone off and in control room or map screen.
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#1274 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Important thing is war period. I think that in late war saves are not so good as at the beginning
Last edited by Onealex; 11-22-21 at 02:44 AM. |
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#1275 | |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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Doolar Greetings..try to make save file in grid Cg middle ...lot of convoys and I run from land 100k,dive check sonar contact,surface and then if all right no convoys,radio messages make save...half of my save files is corrupt I expereinced ctd in a middle of fight...I spoted small convoy near Cape Verde,sneak up,one destroyer lead 3 merchant ships...when I hit L destroyer with torpedo he explode and uncontrolled start to shell star shells to sky and then ctd Last edited by dex; 11-22-21 at 03:14 AM. |
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