SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-16-21, 07:02 PM   #3
phooey
A-ganger
 
Join Date: Jan 2021
Location: 10th flotilla
Posts: 71
Downloads: 225
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
Can't see the picture (is it set to private?), but if it does not have a "built-in" texture, then you might need to put the called texture in the dat file's folder temprarily. If it is included in the dat, is it named properly? You might have to have the "Enable ambient occlusion map" button un-ticked.

Edit: Well... I am thinking along the lines of S3D... disregard the above. But what will apply is "how did you export the model?" Also, with Blender, it can have so many options, dependent upon which version you are using, so which version are you running, and when you import the model, what are your import settings? When attempting to "render", have you linked the texture file to the UV map? etc. etc.
Thanks for the reply, propbeanie.

I have no issue in my end, might be your adblocker trying to block the image.

I have blender 2.92 and I import normally without touching any setting. Here's my S3D export setting.



Anyway, this ship has AO map too. But apparently blender don't load it automatically, so what do I do?


Last edited by phooey; 11-16-21 at 08:45 PM. Reason: same as above
phooey is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.