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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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I’ll be waiting with my fingers crossed!
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#2 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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Andrey, if something works, even for a small group of people, then it is not necessary to change. It is better to have an option for weaker computers, or something of the sort
At least i think so |
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#3 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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It is difficult for me to understand where this "red line" runs. I don't have a very powerful computer and it works. Others don't.
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#4 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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I say again, once things work for you, leave them like that, there is no need to ruin work for years. Everyone has to find a way to start and play, configurations, etc., it is impossible to please everyone, including yourself
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#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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In my test mission there were 12 AI U-Boats of all types with different Loadaut besides 4 ships and one enemy aircraft. And they all interacted perfectly with each other.
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#6 |
Sea Lord
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good evening Andrey I'm sorry last night caught in another subject .. haven't tried the boats yet ...
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