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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,490
Downloads: 884
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I didn’t see the formation in the photo, facing the dock with my ass.
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![]() ![]() Last edited by Anvar1061; 11-13-21 at 01:46 PM. |
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#2 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,457
Downloads: 496
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Tried it out.
Looks great, and no issues. I like the fact the crew is facing the band when in port. ![]() Are you planning to make additional COD for CCoM, GWX, NYGM or WAC?
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#3 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,490
Downloads: 884
Uploads: 0
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This is easy to do, as you noticed. But due to lack of time, I do not plan to do this.
Too many different interfaces are used and in each case it is necessary to correct the Commands_ZZ.cfg. Maybe someday I'll make another version for the GUC. PS. I just checked and it is CCoM compatible ![]()
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![]() ![]() Last edited by Anvar1061; 11-14-21 at 01:08 PM. |
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#4 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,457
Downloads: 496
Uploads: 0
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I found your approach very interesting and makes a lot of sense keeping the files in a manageable manner. As you said is easily done.
I was going to try it out with CCoM later today, as Rowi did work on the LSH3 team, I thought it might work in CCoM. Glad you confirmed. Again, great job my friend. ![]() ![]()
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#5 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
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Do you think this Mod would work for GWX?
David I |
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#6 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,490
Downloads: 884
Uploads: 0
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If you know how to edit .dat and .eqp files, it is easy to adapt it to any mods. Check it out and tell us.
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#7 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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"If you know how to edit .dat and .eqp files, it is easy to adapt it to any mods. Check it out and tell us."
Alas, tis beyond my ken. David I |
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