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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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I have had one or two MK 10 circle runs over the years. I am not sure why MK 10 was modeled in stock and other mods to have circle run issues because I have never read about this occurring, same with duds, MK 10 did not have a dud issue, different exploders. One issue did have was in early part of war before were adjusted they were running average or four feet deeper than set. I removed dud and circle run factors for MK 10 in my TMO update. |
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#2 | |
Watch
![]() Join Date: Jun 2016
Location: USA
Posts: 20
Downloads: 35
Uploads: 0
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Ah, I didn't know they ran deep too like the 14s (one of their MANY issues). Good to know it wasn't just me surprised to see this happen. Sadly with 1.4 SH4 I know I can't really run the real TMO right? RFB was one of the few overhauls that still worked for me which is why I use it. |
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#3 |
CTD - it's not just a job
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Au contraire, mon frère! Art Anker pointed this out to us many moons ago:
[REL] Trigger Maru 1.7.6 (Updated 24Jan08) Quoting Ducimus in that thread: "it is imperitive that it be ran on a clean installed sh4 version 1.4" Since I cannot find it any longer on SubSim here, we'll link you to s7rikeback's link: Trigger Maru v1.7.6 I also cannot find the ROW mod mentioned in the thread, but another thread does mention that it appears to be included in TMO v1.7.6. There is a compatible RSRDC available also, just make certain you have the correct one of those.
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"...and bollocks to the naysayers" - Jimbuna |
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#4 | |
Navy Seal
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As propbeanie pointed out, there are versions of TMO that work with 1.4, but they are quite dated, some versions were first released in 2007/2008. I recently released a update for TMO, since the creator is no longer active in the subsim community and the mod was in dire need of a facelift. I would highly suggest if at all possible finding a SH V 1.5 disk online, or even download it from STEAM(last resort) usually quite cheap so can take advantage of the excellent up to date mods and get the full experience of the sim. ![]() |
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#5 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#6 | |
Admiral
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![]() Just to add a bit to the info flow here... know that Steam, does do an offering of a 3-n-1 pack, (they really should call it a 4-n-1 pack) know that when I grabbed that same pack, I was able to snag it for $21-$22 & change(roughly) at the time, which was a couple of years ago, as memory serves Me... ![]() ![]() ![]() ![]() ![]() No sure what the price would be, but... given that Black Friday, is soon upon us... would venture a guess that it would likely be at a discount from the normal every day price for that pack. Hope this info helps... ![]() ![]() ![]() ![]() M. M.
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#7 | |||
Watch
![]() Join Date: Jun 2016
Location: USA
Posts: 20
Downloads: 35
Uploads: 0
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Thank you for the info I will check this out. Quote:
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Thanks, my only issue with Steam is the DRM and how you don't really own it. Short of finding a 1.5 patch disk with the U-boat module, I don't see any other way to acquire the update. I don't need the whole base game, just the expansion pack (yes I know that's old school but it was pre-DLC so the term doesn't apply lol). Also in general to all, how does TMO, whatever version, compare to RFB? I see that people rarely mention/play RFB anymore. I know one thing is that RFB maintains a very slow deck gun reload, for all shots. We're talking 30+ probably, maybe slightly under 30 secs with a wonderful, 4-man gun crew. Last edited by Contemplative Flame; 11-18-21 at 04:15 PM. |
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#8 |
CTD - it's not just a job
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Folks used to say that RFB was a "realism" mod, and TMO was a "difficulty" mod... I found both "difficult"... lol - TMO does have a more aggressive AI, which is to counter most players having read history, and realizing that the IJN ASW was weak at best in the early to mid-war period, so Ducimus upped the ante and made the AI like it should have been in real life. RFB though, makes the S-Boat basically a death trap below 200 foot, and not able to sustain much damage before failing, even at PD. The other boats are not much better at survivability. TMO does add to the campaign files though, for more variety, while RFB does not, so for me, Stock, RFB, TMO, and then FOTRS in degree of difficulty. FOTRS v2.0 is the only one to use for v1.4 of SH4, but is in German language only, and the reason it is more difficult than TMO is due to its use of the Multi-Player interface, which seems to make the escorts like ALL are set to Elite, but it is absolutely gorgeous, though it does have a few glitches. With RFB, you have to use v1.4 or lower. They numbered their mod after the version of the game, until after v1.5, when they did a few updates and used v2.x
btw, I don't think you'll find a disk version of the U-Boat Missions Add-On anymore, unless one pops up on eBay or somewhere similar. Ubisoft doesn't have the download version anymore either, unless you contact their support people, of which it can take several weeks to receive a response from them. They would probably charge you $10 for the Add-On, even if they do have it.
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"...and bollocks to the naysayers" - Jimbuna |
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Tags |
circular run, mark-10, rfb, sh4 |
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