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Old 07-09-06, 02:38 AM   #76
JScones
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Quote:
Originally Posted by zzsteven
Just a quick question wondering if I'm understanding correctly. Currently have about 1/3 of basic.cfg pasted into basic changes and make my "tweaks" in Commander. So now if I want to continue using Commander for simple Basic.cfg changes I have to use this format:
;[Name of the file including the full path from the "data\" level]*
;ApplyToPeriod=<Start date as YYYYMMDD>|<End date as YYYYMMDD>**
;<SectionName>|<KeyName>=<Setting> for text files OR

So every single line will need to be prefaced as in your stock lines?

MEDALS_CREW|RenownStep=50; RENOWN, u-boat badge
MEDALS_CREW|SunkInPatrol=60000; TONNAGE, front clasp
MEDALS_CREW|SunkInPatrolGerman=60000; TONNAGE, GC

What does this line mean?: ;*Prefix each repeated section name with #: to ensure that the name is unique.
Could you provide an example please. I understand much better when I have something to compare to.

zz
No. Just add your lines to the Basic.cfg block that is already there. The text before the | symbol is the section name, and the text after is the keyname. These will be the only changes required.

So, for example, if you want to change the nbdaysinbase value to 44, then just add this line to the current Basic.cfg block in Static settings.cfg (end, middle, beginning, doesn't matter):

TIME|NbDaysInBase=44

Use this method to add all of your changes.

Without the ApplyToPeriod setting, all changes will be used throughout the entire war, which I guess is what you want.

Anyway, here's an example:

;----------------------------------------------------------------------------------
[data\Cfg\Basic.cfg]
;The below lines allow player to set U-boat emblem at start of career
RENOWN|FirstRankRenown=100
RENOWN|SecondRankRenown=350

;The below lines provide more realistic promotions (sooner) and medals (longer)
;within the context of the SH3 game engine
PLAYER_RENOWN|RankLevel0=0; SCORE
PLAYER_RENOWN|RankLevel1=1499; SCORE
PLAYER_RENOWN|RankLevel2=7999; SCORE
PLAYER_RENOWN|RankLevel3=15999; SCORE
PLAYER_RENOWN|MedalSettings0=0.25
PLAYER_RENOWN|MedalSettings1=0.5
PLAYER_RENOWN|MedalSettings2=1
PLAYER_RENOWN|MedalScore0=3000;2 class, SCORE
PLAYER_RENOWN|MedalScore1=6000;1 class, SCORE
PLAYER_RENOWN|MedalScore2=20000; knight, SCORE
PLAYER_RENOWN|MedalScore3=30000; oak leaves, SCORE
PLAYER_RENOWN|MedalScore4=40000;swords, SCORE
PLAYER_RENOWN|MedalScore5=50000;diamonds, SCORE
PLAYER_RENOWN|MedalScore6=90000;all, SCORE

;The below lines increase the number of badges available for awarding and defers
;receipt of clasp and GC until later in the war, to closer reflect actuality
MEDALS_CREW|RenownStep=50; RENOWN, u-boat badge
MEDALS_CREW|SunkInPatrol=60000; TONNAGE, front clasp
MEDALS_CREW|SunkInPatrolGerman=60000; TONNAGE, GC

;My personalised settings
TIME|NbDaysInBase=44
etc etc

;----------------------------------------------------------------------------------

Last edited by JScones; 07-09-06 at 02:43 AM.
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Old 07-09-06, 08:35 AM   #77
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Thank you, it's as I suspected. That's a lot of copy/pasting, will load Basic.cfg into JSGME and have to remember to rollback Commander before I go in and play around with the file.
Thanks again.

zz
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Old 07-09-06, 08:37 AM   #78
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Thanks for the help with CSP. I guess I asked two questions in one sentence. Can you explain how to include various officer skins into SH3 Commander so they appear randomly? In one of your posts a few months ago you mentioned putting different skins in a random folder and they could even change mid patrol, after saving of course. Is this even possible? Thanks again.
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Old 07-09-06, 08:45 AM   #79
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Hi,

I am in the process of installing GW and SH Commander2.6
I am fairlay new to this game.

Now since it is the first time that I will be doing that, do I have to do anything special (been reading posts lately in that regards) like deleting lines or doing any ''rollback'' thing.

I didn't start a career yet or didn't saved anything game/sceanrios.

So can I just install GW adn install after SH Commander 2.6 with any surprises?

Thank You very much
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Old 07-09-06, 10:11 AM   #80
HEMISENT
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Quote:
Originally Posted by JScones
OK. What you need to do is create two *new* shortcuts to SH3Cmdr.exe, with the /l: switch added. For example,

"C:\<Path>\SH3 Commander\SH3Cmdr.exe" /l:"C:\<InstallPath>\SilentHunterIII - NYGM"

"C:\<Path>\SH3 Commander\SH3Cmdr.exe" /l:"C:\<InstallPath>\SilentHunterIII - GW"

This forces SH3Cmdr to use these locations rather than use the one stored in the Registry (ie the original installation path).

To create the shortcuts, just right click somewhere on your desktop, select New|Shortcut and enter the location as above, press Next then enter a suitable name, then press Finish. Done.

Then, all you need do is click the icon for the version of SH3 that you want to play. SH3Cmdr does the rest.

ONE warning though. If you run "SH3 - NYGM" then want to run "SH3 - GW" afterwards, you MUST first rollback SH3 - NYGM, otherwise, when you run SH3 - GW, you will cross pollenate it with NYGM files. For example:

ALWAYS
-Run SH3Cmdr NYGM shortcut
-Play game
-ROLLBACK SH3Cmdr NYGM
-Run SH3Cmdr GW shortcut
-Play game
-ROLLBACK SH3Cmdr GW

NEVER
-Run SH3Cmdr NYGM shortcut
-Play game
-Run SH3Cmdr GW shortcut
-Play game

Alternatively, you can install (or copy) SH3Cmdr again to a different location. Then, you can point one shortcut to SH3Cmdr installation #1, and the other to SH3Cmdr installation #2. Then you will not have this rollback problem. For example:

"C:\<Path>\SH3 Commander Copy 1\SH3Cmdr.exe" /l:"C:\<InstallPath>\SilentHunterIII - NYGM"

"C:\<Path>\SH3 Commander Copy 2\SH3Cmdr.exe" /l:"C:\<InstallPath>\SilentHunterIII - GW"

The problem with this approach though is that your SH3Cmdr.ini files will get out of sync with each other. But that's prolly less of a problem than your whole game getting out of sync!

But I'd only recommend this second approach if you think the first approach will cause problems for you.
Thanks, ended up having to make two seperate SH3 Commanders due to NYGM. Working like a champ once I got the path format correct.

What will be the problem with the ini.files. What should I expect?
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Old 07-09-06, 10:48 AM   #81
HEMISENT
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*Note. For those using Commander 2.6 along with the latest NYGM version.

SH3 Commander comes with the Thermal Layers mod (introduced in Commander 2.5) works fine/no issues with NYGM

SH3 Commander 2.6 comes with the Malfunctions & Sabotage mods available as a merged set or individually(see the read me)

In both of these mods there is are randomized files dealing with the crash depths. The purpose of this was to simulate a problem when ordering a crash dive. There are a number of mechanical and human reasons for a boat heading down out of control. jammed dive planes, stuck/jammed valves, toilet being incorrectly flushed etc. These occurrences are not common but they do exist.

As previously discussed in depth on other posts when you interrupt a crash dive in NYGM it nullifies the NYGM anti hummingbird effect. The player has two options:
1. let the boat continue to it's depth whatever it happens to be and therefore the anti-hummingbird effect will stay as advertized.
2. Interrupt the crash dive as there obviously is something wrong with the boat (you have no idea what depth the boat will finally settle at)and make a decision to monitor the depth under keel very closely. The anti-hummingbird effect will be voided for you but then again your boat does have a problem and it's up to the Captain and crew to compensate.

Thanks to Observer for finding this one and bringing it to my attention during the final testing stages of testing. I've been testing this area particularly in numerous campaign patrols and find no other problems or concerns.

The Sabotage/Malfunctions files don't "break" anything but they do nullify the anti-humming bird effect for that single patrol only.
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Old 07-09-06, 11:30 AM   #82
Onkel Neal
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I've gone through this thread and cleaned up any off-topic discussions. Please take care of these by e-mail or PM. Thank you.

Neal
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Old 07-10-06, 12:36 AM   #83
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Awesome! I love this mod so much, great job JScones! If you don't have SH3 Commander and want a more exciting and realistic career in SH3 then I highly recommend you get it.
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Old 07-10-06, 12:47 AM   #84
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someones gonna get in trouble for their sig :hmm:
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Old 07-10-06, 12:50 AM   #85
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Quote:
Originally Posted by cobalt
someones gonna get in trouble for their sig :hmm:
And whys that ? The flag used in my signature is in SH3 and is historical. I'm not a facist and don't plan on becoming one either I also reread the terms and conditions for this forum and aside from one mention of "objectionable material" it refers mainly to illegal software so I'm well within bounds here.
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Old 07-10-06, 12:57 AM   #86
cobalt
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can i install this over my existing sh3commander while im in port using GW ? or will it screw my career up...
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Old 07-10-06, 01:06 AM   #87
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Quote:
Originally Posted by cobalt
can i install this over my existing sh3commander while im in port using GW ? or will it screw my career up...
I don't run any major altering mods via "JSGME" but I would disable them. I also unistalled the previous SH3 Commander and deleted the old folder to start fresh. So far I have not noticed any problems so I hope this helps.
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Old 07-10-06, 01:35 AM   #88
JScones
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Quote:
Originally Posted by Mau
I am in the process of installing GW and SH Commander2.6
I am fairlay new to this game.

Now since it is the first time that I will be doing that, do I have to do anything special (been reading posts lately in that regards) like deleting lines or doing any ''rollback'' thing.

I didn't start a career yet or didn't saved anything game/sceanrios.

So can I just install GW adn install after SH Commander 2.6 with any surprises?
You should be fine. If you have never used SH3Cmdr, you can ignore the rollback step.

Simply:
a) install SH3
b) install the SH3 v1.4b patch
c) install GW1.1a
d) install SH3Cmdr
e) read the SH3Cmdr Help and FAQ files
f) OPTIONAL STEP: if you have NEVER ran SH3 before, you must run it first to create the save game folder structure
g) run SH3Cmdr
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Old 07-10-06, 01:44 AM   #89
JScones
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Quote:
Originally Posted by cobalt
can i install this over my existing sh3commander while im in port using GW ? or will it screw my career up...
Well, you can install it without screwing your current career up, but please don't install it over your current copy of SH3Cmdr. Follow the steps outlined in http://www.subsim.com/radioroom/show...0&postcount=15 (from page 1 of this thread).
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Old 07-10-06, 01:48 AM   #90
JScones
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Quote:
Originally Posted by HEMISENT
Thanks, ended up having to make two seperate SH3 Commanders due to NYGM. Working like a champ once I got the path format correct.

What will be the problem with the ini.files. What should I expect?
Well, if you keep your careers totally exclusive, there won't be any problems. Just remember that "Oblt Hemi" is your GW campaign and "ObLt Sent" is your NYGM campaign.

It's only an issue if you go into your NYGM installation of SH3Cmdr and try to create a Personnel File for your GW Commander - the details will not be as up-to-date as if you had gone into your GW installation of SH3Cmdr and created a Personnel File for your GW Commander. That's all.

But this is nothing compared to the rollback hassles you have now avoided.
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