![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#76 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
So, for example, if you want to change the nbdaysinbase value to 44, then just add this line to the current Basic.cfg block in Static settings.cfg (end, middle, beginning, doesn't matter): TIME|NbDaysInBase=44 Use this method to add all of your changes. Without the ApplyToPeriod setting, all changes will be used throughout the entire war, which I guess is what you want. Anyway, here's an example: ;---------------------------------------------------------------------------------- [data\Cfg\Basic.cfg] ;The below lines allow player to set U-boat emblem at start of career RENOWN|FirstRankRenown=100 RENOWN|SecondRankRenown=350 ;The below lines provide more realistic promotions (sooner) and medals (longer) ;within the context of the SH3 game engine PLAYER_RENOWN|RankLevel0=0; SCORE PLAYER_RENOWN|RankLevel1=1499; SCORE PLAYER_RENOWN|RankLevel2=7999; SCORE PLAYER_RENOWN|RankLevel3=15999; SCORE PLAYER_RENOWN|MedalSettings0=0.25 PLAYER_RENOWN|MedalSettings1=0.5 PLAYER_RENOWN|MedalSettings2=1 PLAYER_RENOWN|MedalScore0=3000;2 class, SCORE PLAYER_RENOWN|MedalScore1=6000;1 class, SCORE PLAYER_RENOWN|MedalScore2=20000; knight, SCORE PLAYER_RENOWN|MedalScore3=30000; oak leaves, SCORE PLAYER_RENOWN|MedalScore4=40000;swords, SCORE PLAYER_RENOWN|MedalScore5=50000;diamonds, SCORE PLAYER_RENOWN|MedalScore6=90000;all, SCORE ;The below lines increase the number of badges available for awarding and defers ;receipt of clasp and GC until later in the war, to closer reflect actuality MEDALS_CREW|RenownStep=50; RENOWN, u-boat badge MEDALS_CREW|SunkInPatrol=60000; TONNAGE, front clasp MEDALS_CREW|SunkInPatrolGerman=60000; TONNAGE, GC ;My personalised settings TIME|NbDaysInBase=44 etc etc ;---------------------------------------------------------------------------------- Last edited by JScones; 07-09-06 at 02:43 AM. |
|
![]() |
![]() |
![]() |
#77 |
Chief
![]() Join Date: Feb 2001
Posts: 319
Downloads: 0
Uploads: 0
|
![]()
Thank you, it's as I suspected. That's a lot of copy/pasting, will load Basic.cfg into JSGME and have to remember to rollback Commander before I go in and play around with the file.
Thanks again. zz |
![]() |
![]() |
![]() |
#78 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
|
![]()
Thanks for the help with CSP. I guess I asked two questions in one sentence. Can you explain how to include various officer skins into SH3 Commander so they appear randomly? In one of your posts a few months ago you mentioned putting different skins in a random folder and they could even change mid patrol, after saving of course. Is this even possible? Thanks again.
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
![]() |
![]() |
![]() |
#79 |
Sonar Guy
![]() Join Date: Jun 2005
Posts: 382
Downloads: 3
Uploads: 0
|
![]()
Hi,
I am in the process of installing GW and SH Commander2.6 I am fairlay new to this game. Now since it is the first time that I will be doing that, do I have to do anything special (been reading posts lately in that regards) like deleting lines or doing any ''rollback'' thing. I didn't start a career yet or didn't saved anything game/sceanrios. So can I just install GW adn install after SH Commander 2.6 with any surprises? Thank You very much |
![]() |
![]() |
![]() |
#80 | |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
|
![]() Quote:
What will be the problem with the ini.files. What should I expect?
__________________
Nuke 'em till they glow! |
|
![]() |
![]() |
![]() |
#81 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
|
![]()
*Note. For those using Commander 2.6 along with the latest NYGM version.
SH3 Commander comes with the Thermal Layers mod (introduced in Commander 2.5) works fine/no issues with NYGM SH3 Commander 2.6 comes with the Malfunctions & Sabotage mods available as a merged set or individually(see the read me) In both of these mods there is are randomized files dealing with the crash depths. The purpose of this was to simulate a problem when ordering a crash dive. There are a number of mechanical and human reasons for a boat heading down out of control. jammed dive planes, stuck/jammed valves, toilet being incorrectly flushed etc. These occurrences are not common but they do exist. As previously discussed in depth on other posts when you interrupt a crash dive in NYGM it nullifies the NYGM anti hummingbird effect. The player has two options: 1. let the boat continue to it's depth whatever it happens to be and therefore the anti-hummingbird effect will stay as advertized. 2. Interrupt the crash dive as there obviously is something wrong with the boat (you have no idea what depth the boat will finally settle at)and make a decision to monitor the depth under keel very closely. The anti-hummingbird effect will be voided for you but then again your boat does have a problem and it's up to the Captain and crew to compensate. Thanks to Observer for finding this one and bringing it to my attention during the final testing stages of testing. I've been testing this area particularly in numerous campaign patrols and find no other problems or concerns. The Sabotage/Malfunctions files don't "break" anything but they do nullify the anti-humming bird effect for that single patrol only.
__________________
Nuke 'em till they glow! |
![]() |
![]() |
![]() |
#82 |
Born to Run Silent
|
![]()
I've gone through this thread and cleaned up any off-topic discussions. Please take care of these by e-mail or PM. Thank you.
Neal |
![]() |
![]() |
![]() |
#83 |
Loader
![]() Join Date: Jul 2006
Location: Land of "Freezing my rear off"
Posts: 89
Downloads: 7
Uploads: 0
|
![]()
Awesome! I love this mod so much, great job JScones! If you don't have SH3 Commander and want a more exciting and realistic career in SH3 then I highly recommend you get it.
__________________
![]() Last edited by Jager; 07-10-06 at 12:48 AM. |
![]() |
![]() |
![]() |
#84 |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
Uploads: 0
|
![]()
someones gonna get in trouble for their sig :hmm:
|
![]() |
![]() |
![]() |
#85 | |
Loader
![]() Join Date: Jul 2006
Location: Land of "Freezing my rear off"
Posts: 89
Downloads: 7
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() Last edited by Jager; 07-10-06 at 12:53 AM. |
|
![]() |
![]() |
![]() |
#86 |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
Uploads: 0
|
![]()
can i install this over my existing sh3commander while im in port using GW ? or will it screw my career up...
|
![]() |
![]() |
![]() |
#87 | |
Loader
![]() Join Date: Jul 2006
Location: Land of "Freezing my rear off"
Posts: 89
Downloads: 7
Uploads: 0
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#88 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
Simply: a) install SH3 b) install the SH3 v1.4b patch c) install GW1.1a d) install SH3Cmdr e) read the SH3Cmdr Help and FAQ files f) OPTIONAL STEP: if you have NEVER ran SH3 before, you must run it first to create the save game folder structure g) run SH3Cmdr |
|
![]() |
![]() |
![]() |
#89 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#90 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
It's only an issue if you go into your NYGM installation of SH3Cmdr and try to create a Personnel File for your GW Commander - the details will not be as up-to-date as if you had gone into your GW installation of SH3Cmdr and created a Personnel File for your GW Commander. That's all. But this is nothing compared to the rollback hassles you have now avoided. ![]() |
|
![]() |
![]() |
![]() |
|
|