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#1 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
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We recently had a similar case
https://www.subsim.com/radioroom/sho...d.php?t=250964 |
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#2 |
CTD - it's not just a job
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... also, the "red" icon is a visually identified enemy vessel sunk. The grey one never came within visual range to be identified as enemy, neutral or friendly.
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Sailor man
![]() Join Date: Mar 2006
Posts: 45
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Thanks for the replies. I don't feel so paranoid now. Still want to head back to Kiel and
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#4 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
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And I’m pretty sure that if you can get a shot or two in before the storm takes her, you get the credit too.
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#5 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
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The weather usually changes every 3 days. You might want to give that a try, however, if it is during winter months, the weather might get from bad to worse ![]()
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#6 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
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Technically, what I think happens (if SH3 zones work in similar manner to SH5 zones), is that in heavy seas certain damage zone types that are designed to flood/get damaged when at specified depth are repeatedly being submerged below their "trigger" depth for a moment because ship is rolling on the waves so much, resulting in more and more flooding over time. If the ship leaves rendering area before flooding damages it too much, it will survive, but if you keep contact with it, damage is increasing faster than its crew repair rate and weather doesn't change, it will eventually sink.
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#7 | ||
Grey Wolf
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