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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
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I still haven't figured out how to change the texture in the GR2 file.
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#2 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
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![]() Quote:
- open up Gr2Editor and load gr2 file you want to edit - select "textures" then right click on texture you want changed and select "select new texture path" |
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#3 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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![]() Back on topic though: in order to do that, you'll need to do the following: 1) export meshes that use this texture using GR2Editor's export function.It will export to .obj format 2) import them them in 3d software (Blender, Wings3D, 3DS Max or whatever other program you use) 3) change UV map of faces that use this gauge to your liking 4) export resulting models back to .obj format with the same filenames 5) import these .obj files back to GR2 file in GR2Editor using its "Strict" import function (to avoid inflating file size. In this case strict import will work since you didn't add or delete any vertices) This should do the trick. |
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#4 | |
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#5 |
Duplicate account
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The compass in the CT cabin now works correctly, has a real central dial and is synchronized with the general compass readings.
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#6 | ||
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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#7 | |
Argentinian Skipper
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Best regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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