![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
|
![]()
Have you tried it? I have a workaround.
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
|
![]()
Only smoke on the horizon for now
|
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
|
![]()
Adding is not a problem. It didn't work for me in tests.
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
|
![]()
We'll try at some point,smoke worked,we will also see the torpedo
|
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
|
![]()
Help to understand this problem. One of the two flacks is missing ammo.
![]() ![]() ![]() ![]()
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#6 | |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
|
![]() Quote:
![]()
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
|
![]() |
![]() |
![]() |
#7 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
|
![]()
I see you went with my .hsie torpedo failure rate values, I found them to be too extreme to implement in SH3 though. 40, 20, 5 for Impact and 50, 30, 10 for magnetic values is lot more desirable if you wish to change them on your end. Also my fatigue values for 24 hr period is alright, I have a revised edition and also a 12 hr one that I find more practical because with 24 hr one while reloading torpedoes and even external ones that take hr or two to load you barely notice any fatigue drop in that time so I brought it down to 12hr - that's if your willing to shift change your guys like 30-90 times a patrol depending on its duration. 24 hr is still good for lazy people lol who don't want to micro manage the crew as much.
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t Last edited by kyle9154; 10-10-21 at 05:08 PM. |
![]() |
![]() |
![]() |
#8 | |
Sea Lord
![]() |
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
|
|