SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-03-21, 02:02 PM | #61 |
Admiral
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Re: Query...
Ahoy, Niume...
With regards, the "KSD II no radio antenna poles for type IX" mod... Would that best be served, adding in... before the translation patch 1.1, or after patch 1.2... Just trying to get a full on, clear idea here.. of ensuring proper placement of that mod. As for the others in the MOD folder... have a good bead on where to add them in... just, unsure on that 1 there. M. M.
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09-04-21, 07:44 AM | #62 |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 526
Uploads: 0
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II and VII Full Interior for KSD II + Wolfpack 2.3 mod
Hi Captains
I have combine the KSDII_New_Interior_0.2_proba_N1 with the KSD II + Wolfpack 2.3 mod Here is the download link https://www.mediafire.com/file/pminh....3_mod.7z/file This MOD is JSGME Ready but it is only compatible when you are driving the Type II ,VII and IX series U-Boat, Otherwise please do not enable this MOD Recommend enable orders Patch_Full_for_KSD-II_1.14=1 KSDII_New_Sound_1.1=2 KSDII_New_interface 1.4.1=3 KSDII_New_interface 1.4.1 Визконтакт под перископом=4 NewEnvironmentForKSDIIver1.4.1_MainFiles=5 KSDII_New_TTС_Submarine_KELLERMANN_1.3=6 KSDII_New_interface 1.4.1 - Map Wolfpack=7 Wolfpack_v 2.3=8 Patch_WP_2.3_v_1.0=9 KSD II + Wolfpack 2.3 mod FULL English TRANSLATION by Niume=10 KSD II+Wolfpack Translation patch 1.1=11 KSD II+Wolfpack Translation patch 1.2=12 KSD II additional war news=13 II and VII Full Interior for KSD II + Wolfpack 2.3 mod=14 Screen Shots 7 F Torpedp .jpg https://www.mediafire.com/view/lxaoo...2_910.bmp/file 7 crew brt.jpg https://www.mediafire.com/view/k1kdp...5_420.bmp/file 7 ds engine.jpg https://www.mediafire.com/view/0v7xq...6_219.bmp/file 7 MOTOR.jpg https://www.mediafire.com/view/tejkc...4_935.bmp/file 2TP.jpg https://www.mediafire.com/view/tlayt...5_668.bmp/file 2DZ.jpg https://www.mediafire.com/view/rlf1i...4_495.bmp/file I hope you like this mod Good Hunt Best Regards Toyotagt86 |
09-04-21, 08:49 AM | #63 |
Sea Lord
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I tried it. Big performance hit . Is it possible to make the game to render the interior only if you are close to it.?
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09-04-21, 09:09 AM | #64 | |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 526
Uploads: 0
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Big performance Hit?
Quote:
you mean the Computer run very slow after enabled this MOD? I don't know How to change the render solution,I am so sorry about that Best Regards Toyotagt86 |
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09-04-21, 10:42 AM | #65 | |
Sea Lord
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Quote:
R9 290x 4gb Intel xenon 1230 ram 16gb |
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09-04-21, 11:16 AM | #66 | |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Quote:
Looking through the forward bulk head of the command room my FPS drop down to 35-40. The backward bulkhead its like 25-30. |
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09-06-21, 08:31 AM | #67 | |
Sea Lord
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Quote:
now under windo 10 there is little core i7 860 16 go of ram & ssd ... 25 to 35 i find it strange however it is on the same machine is in windo 7 compatibilities |
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09-20-21, 11:17 AM | #68 |
Sea Lord
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I have moved to a different thread regarding English KSD, to Sh4 ATO because I believe KSD II Ace edition is not similar to KSD II Adversaries which is focused on multiplayer aspect also in the ATO perhaps more people will see it. Also the Ace edition has 1.3 patch included and I advise everyone to download it
https://www.subsim.com/radioroom/sho...54#post2769054 |
09-22-21, 06:07 AM | #69 |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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When I'm trying to install the .iso file under Win 10 x64 I get this error
Any idea what might be wrong? !!! L.E. Must have been an "Insufficient disk space" error. I freed up some more space and the install started. I'm leaving this here in case others run into the same error. Last edited by dcb; 09-22-21 at 06:31 AM. |
09-22-21, 06:43 AM | #70 | |
Sea Lord
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Quote:
moreover do not install in "C programs files" as we can see it on your screen ... I installed it last night there was no problem Now I hope this helps you Greetings KM_U669 Please change the thread !!! as indicated by Niume thank you ... |
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09-22-21, 08:11 AM | #71 | |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Quote:
Thanks for the answer, but the error was different, as explained by my Later Edit. As for changing the thread, I fear I dont understand what you mean. This is posted in the thread for KSD II, as it's related to KSD II. Please be more precise: what exactly should I change? Thank you! |
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09-22-21, 10:12 AM | #72 | |
Sea Lord
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Quote:
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09-30-21, 12:26 AM | #73 |
Duplicate account
Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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10-09-21, 06:49 AM | #74 |
Swabbie
Join Date: Jul 2016
Posts: 14
Downloads: 168
Uploads: 0
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Damage effects
Hi all!. Is there any way to export damage model from KSD II, to SH4 us subs torpedos?. I know that the 2d damage textures are linked with Torpedo.dat file in the library folder, but i can't find the way to mix them. Thanks!!
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03-31-22, 08:44 AM | #75 |
Captain
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Really enjoy this work so far.
My question is-I d\l the Aces version 1.3. Are the two patches(1.2+1.2.1) included in the Aces version(1.3) or not? Glory to the brave UK forces and civilians!
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Tags |
english, ksdii, sh4, u-boat |
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