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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#961 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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As you can see on the video there is no problem (1940)
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#962 |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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#963 |
Helmsman
![]() Join Date: Mar 2021
Location: Japan
Posts: 108
Downloads: 838
Uploads: 0
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#964 |
Watch
![]() Join Date: Feb 2020
Posts: 27
Downloads: 37
Uploads: 0
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Hello ONEALEX! have to say I started with your mod yesterday and the time I played I really enjoyed it. It looks like the mod ive been looking for for a long time.
Bad thing is, I saved on my return trip but I cant load the save ![]() Thank you. |
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#965 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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All advices regarding to saves are dedcribed in GWX 3.0 manual (documentation folder). My practice says: 1 Make saves only when your boat is surfaced. 2 There should not be any ship/airplane arround your boat (20-50 km). 3 Make saves from a distance of 150 km from ship which was sunk. 4 During a patrol make 10-15 saves. 5 Do not use Alt + TAB during a patrol. But sometimes these advices are not work and the game makes CTD. Just live with those rules ) |
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#966 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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I use a few more:
1.Stop music on Gramophone 2. Let game run at 1x for at least 5-10 minutes before saving ( kinda let the game and computer "settle down" a bit ) 3. Exit game in the Command Room or on the NAV Map view just my opinion. With These suggestions and ONEALEX'S suggestions above, SAVE GAME issues are mostly non-existent. I myself have never had an issue. Hope this helps. Jerry from CA45
__________________
ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#967 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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#968 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
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This along with Doolar's advice is good advice. May I also add do not save if in the middle of a function like torpedo loading and such. I have found the GWX ONEALEX edition to be one of the most stable mods I have played including SH3,SH4 and SH5. Last edited by Dieselglock; 09-15-21 at 12:52 AM. |
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#969 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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SH Commander update for GWX Onealex Edition 1.50. The main link has been updated:
1 Correction of maximum depths for all u-boats. Now using the SH Commander "Randomize u-boat crash depth" function will be correct relative to the maximum depths of u-boats in the game. 2 Added the ability to enable the "Set wave height: Seasonal" function, which makes the waves in the game dependent on the season. https://drive.google.com/file/d/1VaV...ew?usp=sharing |
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#970 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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greetings OneAlex,just little thing about Bergen,maybe bug .... time of transfer nov.1942
I move to Bergen from 10th flotilla Lorient and first mission is still Caribbean area (Ed47) ...I was fight a lot in this area(Caribbean patrol planes,american warships...) and I want some different location for example cold north,north Norway,attack on convoys to Russia maybe Is there a chance to see maybe some iceberg in the water... I got message from Bdu about some action in area Novaya Zemlya,german warships against allies |
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#971 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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1 You have SH Commander and you can choose new grid for patrolling manually or randomly 2 Icebergs you can find here... ![]() Last edited by Onealex; 09-15-21 at 09:35 AM. |
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#972 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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#973 |
Watch
![]() Join Date: Feb 2020
Posts: 27
Downloads: 37
Uploads: 0
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Thank you for the replies
![]() thanks again. PS: One quick question. What is the state of allied surface radar equipment per year? Im in Jan 1942 and im trying to stalk a convoy but it seems im getting derected when im far off and they come and charge me. Maybe it is how its supposed to be but AFAIK its a bit early for that in the war. Thank you! Having fun so far. |
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#974 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Try to be submerged during attack or take a good position and wait. You can also be detected when u-boat has high speed and surfaced. Probably from 8-10 km but it depends on u-boat's speed/u-boat's type/waves/fog/sunlight/crew rating on the enemy ship etc. In my mod there are a lot of changes related to detection skills so you should pay attention on everything |
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#975 | |
Watch
![]() Join Date: Feb 2020
Posts: 27
Downloads: 37
Uploads: 0
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It was a flower class corvette. Weather was not good but not that bad either. And I was totally surfaced. Maybe I should go decks awash? jeje. Thanks for the information ![]() |
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