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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#886 |
The Analyst
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Hi Onealex,
the German translation, instead of the radio massages, is finisched and I add a German keyboard layout. But I am not able to add in the help file (F1) more separators, like you can see in the screenshots. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Can you or someone else tell me how to do this or it is possible to send you files as addon for your mod and you add the separators?
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#887 |
Swabbie
![]() Join Date: Mar 2020
Posts: 8
Downloads: 46
Uploads: 0
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Hello Alex. Do you know if your mod is compatible with the REAL ASW mod?
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#888 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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#889 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Hello. REAL ASW mod is not compatible
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#890 |
The Analyst
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Will come in future, because I do not have really time and done only the basics, like menu and help side.
You have a PM.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#891 |
Loader
![]() Join Date: Feb 2021
Location: costa rica
Posts: 82
Downloads: 256
Uploads: 0
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hey alex...quick question, i am starting my 3rd patrol and im based at kiel. i would think i would start from kiel but, i have to ask for transfer to flotilla wennigen if i want to begin patrol which is at kiel anyhow, other than that it crashes and i do not get a "in base before mission" option it just reads " the war has ended". i started after i transferred and 10 km out of port it crashed i my reload option was the war has ended, any thoughts? thanks
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#892 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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As I understood it can be some cfg conflict or old SH bug but I'm not sure. As I said I need more information |
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#893 |
Loader
![]() Join Date: Feb 2021
Location: costa rica
Posts: 82
Downloads: 256
Uploads: 0
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i think it was sh3 commander. i started a new patrol with a new commander without using sh3 commander. let u know how it goes. thanks for ur reply..enjoy the weekend
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#894 |
Watch
![]() Join Date: May 2020
Posts: 16
Downloads: 11
Uploads: 0
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Hello Alex, thanks again for your great mod. I start a new career trying to raid Dantzig port at the start of the war, but i was sunk by destroyers in area.
It works very well, but few remarks at the moment : - when sailing in the Kiel canal and in ports, i can see buildings and trees glints on the sea, while visibility is at 0 outside (due to fog)y - prepared travel path to cross the Kiel canal (IN and OUT) does not fit with the path to follow I, too, met the "weather bug" once (my sub crashes while uploading a saved career), and I fixed it by changing Speedwind value in campaign files (I changed it to 4, instead of 0). Any idea about it? Thanks you again for your work |
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#895 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Just reminder for those people who don't understand why torpedoes run to deep
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#896 | |||
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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Hi.
Quote:
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![]() Last edited by Onealex; 09-04-21 at 04:52 AM. |
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#897 | |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
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The only thing is you can't simulate one torpedo to work better then the other, the failure rates effect all types of torpedoes in the game (even the reliable type torpedo's). I wish there was a way you could simulate the failure rates by the type of torpedo instead of the date in game, that would be more realistic.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t Last edited by kyle9154; 09-04-21 at 06:31 AM. |
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#898 | |
Admiral
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On that, is there no way to clone the mechanics of the torp failure controls.. as is done with... say, cloning ships & then set it up in such a way as to point to each different torp type... to better simulate the torp failures experienced... so that it more accurately reflects the failures to the proper torpedo's... ![]() ![]() Just a thought that crossed My mind... ![]() ![]() M. M. ![]()
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#899 |
Grey Wolf
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Hands-down the best, most well-thought-out and researched SH3 modpack out there!
One small request for OneAlex: could you please change the attack disc so that the correct pointer moves when changing the bearing of the optics? Currently it’s the attack/torpedo course arm that moves, when it actually should be the short arm labeled “Vorhalt” that points to relative bearing when used properly. Thanks and keep up the good work!
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#900 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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