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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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![]() Quote:
You have to throw the engine HP numbers out the window as they are useless and play with values until you get ones that work. There were some other values too. Can't remember if there's a max RPM number or not. At the same time, you need to change the drag numbers for the ship and, if I remember right for the rudder too. All of this can be done in S3D. And let's not even get into what it took to get the subs to not coast forever, turn better, and yet still submerge within expected limits. Don't know if those fixes ever made it into RFB though, as only some of the Japanese ships were modded. Will look in an old backup and see if I have any of those files.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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