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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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If you cannot write to FileManager.dll, it means you also cannot write to SH4.exe for the use of LAA or the 4Gig Patch. This indicates that you need to select the two files, right-click on them, choose "Properties", and on that first "General" tab, at the bottom under "Attributes", clear the "Read-only" tick box so that they can be written to. Then run MultiSH4 and LAA (or 4Gig) again, set them to what you want. The 3 letter limit of MultiSH4 is a function of the game and FileManager.dll. As such, use "descriptive" folder names such as "DW6" or "OME" or "FRS", or "TMO" or whatever. Something different from "SH4". If you cannot remember the name of your folder when it comes time to edit or investigate data in the folder, just run that particular MultiSH4 instance again, and it will show the folder name.
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"...and bollocks to the naysayers" - Jimbuna |
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#2 |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 576
Downloads: 117
Uploads: 0
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Okay here's the deal, I have two separate installs, one to use the Japanese mod and one for Fotrus, When i try to set the multish4 in the jap mod, it says can't patch because sh4 is running, I don't see it running in task manager and I closed up steam also.
Both those files are unchecked for read only. Any ideas? |
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#3 | |
Admiral
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![]() What is the source for your copy of SH4, by chance...? ![]() M. M. ![]()
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#4 |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 576
Downloads: 117
Uploads: 0
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WOOHOOO, got it working. For some reason, copying the game to an outside folder, the game itself wasn't working either. Also I was using the regular multish4, not the 1.5 version. When I copied the game inside the common steam folder and renamed it and used the right sh4 1.5 version, it's working fine!
Everything is good guys! Thanks for the replies as always! ![]() |
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#5 | |
Admiral
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![]() Ok, glad you got things... (dare I say it... awww what the heck... ![]() ![]() In all seriousness, glad you got it figured out... 1Patriotofmany ![]() ![]() Good huntin'... ![]() M. M. ![]()
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#6 |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 576
Downloads: 117
Uploads: 0
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Ship shape
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#7 |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 576
Downloads: 117
Uploads: 0
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Now that i finally got the procedure down to copy separate game installs, any suggestions for mega mods? I've got Fotrus and the Japanese subs mods.
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#8 | |
Admiral
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Have also Oper. Monsun: Dark Waters & KSD:II (English translation) set up.. as well. In process of setting up Soviet Waterways, though.. be forewarned... is no TDC usage.. you have to manually figure out when to launch your fish at the targets... which.. makes for very interesting nail biting... to see if your calc's were spot on... or gnashing & wailing, if your calc's were... off... either too soon or too late. ![]() On the U.S. side of things... I did up a SubRon 50 mix (Gato class squad sent to U.K. & operated for.. mhmm.. 6 months, to maybe a year... iirc ![]() If besides info on the We dive at Dawn mix... just let Me know if you would care to see the mix I'm using with any of the others. I'll be happy to forwar that, to ya. ![]() ![]() ![]() Good huntin'... ![]() M. M. ![]()
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