SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-19-21, 03:15 PM   #1
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


SHO

Quote:
Originally Posted by easy View Post
Second ship down!

Immediately after the message "ship, long range", to periscope depth, sneak to opponent, take time to fire, and fire! And down!

Now to third mission....

Regarding my previous post, I wrote: If I detect my opponent then my opponent has also detected me!

So Silent Hunter has to be a game, not a simulation.
On that, is 1 of those that is an ad hoc mix of both... is the way I look at it.

A game, that simulates real life.. as best as it is able to, given the constraints & limitations of the platform that you use it on... if that makes sense...

M. M.



And on a more personal note... good, glad you figured out the best plan of action, to accomplish sinking the 2nd target ship.

I knew you'd figure out how to approach the resolution of accomplishing the task.. on your own. Is a grand feeling when you knock it out of the ball park.

__________________
Mad Mardigan is offline   Reply With Quote
Old 08-19-21, 03:28 PM   #2
easy
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Thank you for your kind words...

In the meantime I have now also torpedoed the third ship with success!
Maybe I'll finally learn it!

Now I also have to say that somehow I like Dark Waters very much, maybe it's a bit of that too...
  Reply With Quote
Old 08-21-21, 10:22 AM   #3
easy
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Dark Waters, submarine school, ghost convoy

Dark Waters, submarine school, convoy attack.

I find the convoy in many different ways. That is, on my attack map.
Map updates allow me to see how the convoy is sailing and thus predict where it will be. I have set myself up in different ways. One time it almost has to sail over me, another time I'm lurking close by, waiting. Mind you, I see that on the attack map!

In reality through the periscope I never see anything!! Never one ship, never a convoy..

At one point, when I got sick of never seeing anything, I gave the order to surface, but even then I see nothing!!

What the hell am I doing wrong????
  Reply With Quote
Old 08-21-21, 11:57 AM   #4
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


radar

Quote:
Originally Posted by easy View Post
Dark Waters, submarine school, convoy attack.

I find the convoy in many different ways. That is, on my attack map.
Map updates allow me to see how the convoy is sailing and thus predict where it will be. I have set myself up in different ways. One time it almost has to sail over me, another time I'm lurking close by, waiting. Mind you, I see that on the attack map!

In reality through the periscope I never see anything!! Never one ship, never a convoy..

At one point, when I got sick of never seeing anything, I gave the order to surface, but even then I see nothing!!

What the hell am I doing wrong????
To start with, some basic questions...

1. Source of your SH4 copy & what version is it.?

2. With installing, what is the exact location you installed it... did you allow it to send it to the default install or did you chose another area for it to install.?

3. Are you running any other copies of SH4, that are modded (or unmodded) by chance.?

3b. If you are, did you go with using MultiSH4

4. Did you use a 4GB patch for the SH4.exe to be assigned the ability to use more than the normal assigned by the computer allotment of 2 GB RAM, to 4 GB RAM.? Barring using a patch, did you instead opt for using Large Address Aware to assign it 4 GB's of RAM.?

With regards to having it modded to Operation Monsun Dark Waters.. you are using the last, latest version of it which should be v6 ~( though on the load splash screen, it'll say v5... japlance did take & modify that to properly display v6, you'll find his mod here: https://www.subsim.com/radioroom/sho...82&postcount=6 )~

In addition to ensuring you're using the v6, what mods do you have activated, exactly... by chance.?

(Can copy paste that list of activated mods from JSGME, by doing the following steps:

1. Click on Tasks opening up its menu. In that menu scroll down to the last option, thereby opening up it's sub menu (no pun intended, though it is funny.. ) then highlighting & clicking on ''clipboard''

Having done that, can close out JSGME & can paste that in, when you reply back. That will give Me & others who tend to OM-Dark Waters, a chance to see what could be the cause of your quandary. )

Is some other steps/questions that pertain to save folder & high dpi settings, that others can explain & ask on better than I can... & on them, I'll bow to their expertise in that area.

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 08-21-21, 12:25 PM   #5
easy
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Mad Mardigan View Post
To start with, some basic questions...

1. Source of your SH4 copy & what version is it.?

2. With installing, what is the exact location you installed it... did you allow it to send it to the default install or did you chose another area for it to install.?

3. Are you running any other copies of SH4, that are modded (or unmodded) by chance.?

3b. If you are, did you go with using MultiSH4

4. Did you use a 4GB patch for the SH4.exe to be assigned the ability to use more than the normal assigned by the computer allotment of 2 GB RAM, to 4 GB RAM.? Barring using a patch, did you instead opt for using Large Address Aware to assign it 4 GB's of RAM.?

With regards to having it modded to Operation Monsun Dark Waters.. you are using the last, latest version of it which should be v6 ~( though on the load splash screen, it'll say v5... japlance did take & modify that to properly display v6, you'll find his mod here: https://www.subsim.com/radioroom/sho...82&postcount=6 )~

In addition to ensuring you're using the v6, what mods do you have activated, exactly... by chance.?

(Can copy paste that list of activated mods from JSGME, by doing the following steps:

1. Click on Tasks opening up its menu. In that menu scroll down to the last option, thereby opening up it's sub menu (no pun intended, though it is funny.. ) then highlighting & clicking on ''clipboard''

Having done that, can close out JSGME & can paste that in, when you reply back. That will give Me & others who tend to OM-Dark Waters, a chance to see what could be the cause of your quandary. )

Is some other steps/questions that pertain to save folder & high dpi settings, that others can explain & ask on better than I can... & on them, I'll bow to their expertise in that area.

M. M.

Thanks for Attention.

1) V1.5
2) C:\Silent Hunter IV
3) No second SH4's
3b) No MultiSH4
4) LAA Yes

I am using V6, see my signature.The only mod I'm using is the V6_splashscreen MOD.

So, for me, everything is plain and as it should be.

Edit: I also don't get any notice from the crew that there is a ship or ships in sight. So I only see that on the attack map.

Last edited by easy; 08-21-21 at 12:44 PM.
  Reply With Quote
Old 08-21-21, 01:27 PM   #6
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


SHO

Quote:
Originally Posted by easy View Post
Thanks for Attention.

1) V1.5
2) C:\Silent Hunter IV
3) No second SH4's
3b) No MultiSH4
4) LAA Yes

I am using V6, see my signature.The only mod I'm using is the V6_splashscreen MOD.

So, for me, everything is plain and as it should be.

Edit: I also don't get any notice from the crew that there is a ship or ships in sight. So I only see that on the attack map.
Know that Dark Waters, does include some... optional mods, that show once you activate the main one in JSGME...

So, you're not using any of the other modes than the main 1 & then japlance's load splash screen fix then...

curiouser & curiouser...

am at a loss here, why that'd be happening then... per chance 1 of the others more knowledgeable, about the inner workings of Dark, or another can perhaps answer that quandary...

If no answer is forthcoming after a few days. perhaps you might make a notation in the main thread for Dark Waters, point them here.. or better yet, leave this post here for other items that baffle you that are not directly related to the mod itself.. & ask about the missing ships in view, despite seeing them on the Nav map... make known that your running with just the main mod itself & japlance's load splash screen fix... & give the main details that I asked you about.

Now, I'm completely baffled as to why you're running into that issue... and I have the same set up with v6... though, I admit.. am running with a lot more, additional optional & not so... optional mods added into My mix.. & not having that issue...

Will shoot ya, a DM of the mod mix that I'm rolling with.

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:51 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.