![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Sea Lord
![]() |
![]() Quote:
I have other questions for you: _ what weather does this mod use? stiebler is not used here it seems to me ... _ the carotio mod the resolution 256 MB ![]() your choice for a technical aspect? _ why does the "turm" carry the coat of arms of the 2nd fleet during from the naval academy? (nothing should appear) for the "Ini" file I had already found it ... how should I configure "order" for the weather? normal or seasonal I put normal ... here it is for today eight soon ... the settings will start ... I'm on my way ... ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() |
![]()
I have embarked on a new career the change of coat of arms does not seem to work
![]() ![]() ![]() The seabed is superb thank you ... Last edited by Kal_Maximus_U669; 08-15-21 at 12:13 PM. |
![]() |
![]() |
![]() |
#3 | |
Argentinian Skipper
|
![]() Quote:
Regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
|
![]() |
![]() |
![]() |
#4 | |
Sea Lord
![]() |
![]() Quote:
![]() for the HuD I have no problem of understanding either ... ![]() The MaGUI is for 1360x768 res it just doesn't work on my laptop ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Kal_Maximus_U669; 08-16-21 at 01:41 PM. |
|
![]() |
![]() |
![]() |
#5 | |
Admiral
![]() |
![]() Quote:
As to the M'Gui version... I was able to boot it up, without any issues.. but, am NOT on a lap top. I do however have a 20" HP monitor that the 'native' resolution is 16x9 setting. Best regards, M. M. ![]()
__________________
|
|
![]() |
![]() |
![]() |
#6 | |
Sea Lord
![]() |
![]() Quote:
![]() it's strange! the others work ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#7 | |
Admiral
![]() |
![]() Quote:
![]() Regards, M. M. ![]()
__________________
|
|
![]() |
![]() |
![]() |
#8 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
|
![]() Quote:
![]() Thanks for your reply! ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#9 | |
Admiral
![]() |
![]() Quote:
Hope this helps. ![]() M. M. ![]()
__________________
|
|
![]() |
![]() |
![]() |
#10 | |
Sea Lord
![]() |
![]() Quote:
![]() ![]() I created my own resolution !! is op .. left to play .. because you had put the must or it was necessary Mardigan ![]() ![]() ![]() The Mgui is superb !!! remarkable work .... Thanks to the creator ![]() ![]() ![]() -suggestion you must integrate 'Navigation map SH3 2021 new by Arthem ![]() ![]() |
|
![]() |
![]() |
![]() |
#11 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
|
![]()
So this is basically an all-in-one compilation mod with GWX 3.0 included. Can you tell me the difference then between your compilation mod, Onalex compilation mod and WAC that acts as a overhaul/compilation mod in itself? i'm guessing the difference is WAC has RND campaign files/layers modified to make a harder/more realistic campaign wise (less single shipping contacts, less convoy encounters and better AI) with compilation of mods where as your mod keeps GWX 3.0 as default and just adds the most popular mods to it.
By the way if so I like your idea to appease less of the hardcore subsim players that just want a default GWX 3.0 equipped with the best mods, instead of a overhaul mod that makes the campaign too difficult. Last edited by kyle9154; 08-21-21 at 05:44 PM. |
![]() |
![]() |
![]() |
#12 | |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
|
![]() Quote:
I use the RND campaign from the StNazWhvV6 RND Campaign Layer with Zigzag Mod I only use the Eye candy effects from the WAC 5.2 and OneAlex MOD such as water splashes, Full interior Best Regards Toyotagt86 |
|
![]() |
![]() |
![]() |
#13 | |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
|
![]() Quote:
I use this Mod for the plants in the seabed https://www.subsim.com/radioroom/sho...71&postcount=1 Best Regards Toyotagt86 |
|
![]() |
![]() |
![]() |
#14 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
|
![]()
Thanks a lot MM and Toyotagt86 for your replies! It really looks fantastic!
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#15 | |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
|
![]() Quote:
what is the carotio mod? The original TKSS18 German U-Boats Compilation MOD carry the coat of arms of the 2nd fleet ,i don't care about this. The arms of the 2nd fleet in the TKSS18 mod was the .tga file which fixed on a independent node and model, it has no relationship with what you selected in the upgrade page in the game. you need use the S3D to remove the arms of the 2nd fleet. For the configure "order" for the weather I think normal or seasonal both OK,wound not cause any problem. By the way in 86's enhanced mod you can use the Mouse Wheel to Rotate the Radar Bearing Wheel, to anti the wave shake when operating the radar. Best Regards Toyotagt86 |
|
![]() |
![]() |
![]() |
|
|