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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
GWX Project Director
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![]() Quote:
Its been quite some time... but it had to do with the timing of 3D rendering of AI boats vs player boats breaking some cable-fixes... now the cables are fixed on both AI Type VIIC's and Player Type VIIC's. This was quite a balancing act. |
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,738
Downloads: 171
Uploads: 0
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Found!
Hi, yes it was the "AI_Uboats_v2.0" mod, I didn't use JSGME as it flattens 2 files: "NSS_Uboat2B_shp.tga" & "NSS_Uboat7c41_shp.tga"! so I just copied the mod to the data folder, anyway I had the original GW data folder saved so was able to fix, all of the mods are back in except the AI U-Boats mod & all works fine.
![]() Thanks all.
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Sub captains go down with their ship! |
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