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Old 07-06-06, 07:32 PM   #1
Kpt. Lehmann
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Quote:
Originally Posted by sergbuto
I think the best way to avoid confusions like this is to use the exact original names of included mods (as given by original mod creators) in Readmes of big mod-compilations.
Very true, however we had to modify some AI boat turm configurations quite some time ago to preserve some player U-boat graphics fixes... which essentially changed it from its original AI U-boats 2.0 arrangement... and explains why we didn't list it as including "AI Boats 2.0 mod by Sergbuto" ... and why individual components were credited instead.

Its been quite some time... but it had to do with the timing of 3D rendering of AI boats vs player boats breaking some cable-fixes... now the cables are fixed on both AI Type VIIC's and Player Type VIIC's.

This was quite a balancing act.
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Old 07-07-06, 01:08 AM   #2
Reece
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Found!

Hi, yes it was the "AI_Uboats_v2.0" mod, I didn't use JSGME as it flattens 2 files: "NSS_Uboat2B_shp.tga" & "NSS_Uboat7c41_shp.tga"! so I just copied the mod to the data folder, anyway I had the original GW data folder saved so was able to fix, all of the mods are back in except the AI U-Boats mod & all works fine.
Thanks all.
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