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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
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After experiments with b129, I feel this is without doubt the best update yet -for me.
Less icons (tho still way too many labels ) , better hydrophone (I think its significantly better) , more realistic movement, stability, etc- still a few non-lethal bugs I like "Full" manual targeting. For me that means: Not locking onto targets( lock-label needs to go), No Stadimeter, ship ID manuals, TDC, or map plots for measuring target parameters. Just Mk-1 eyeball , binos and scopes to estimate Range, Speed, and AOB. Then plenty of stealth to get in range. I really like UBoat's deeper dark nights. The hardest thing for me is learning how to order these Bots around and keeping them happy ![]() Last edited by Vox165; 08-07-21 at 12:46 PM. |
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#2 |
Watch
![]() Join Date: Apr 2005
Posts: 23
Downloads: 0
Uploads: 0
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I think it's visually excellent, the sea effect and deck reflections are very immersive. Other than no dockyard facilities at Vigo, I haven't noticed any issues. The crew seem fairly autonomous after I assigned them accordingly and filled their backpacks full of spare parts and medkits.
The weather is very rough more often than not, which doesn't help with manual targeting. |
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#3 |
Sparky
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The crew is generally a lot better than earlier versions. They behave more like a trained crew and require less micromanage.
Now that you mentioned it, I have seen plenty rough water with this update too. Assigning a chief Engineer Officer (he should be there) to the "depth keeping" stationed seems steady and keep from broaching the surface. Ive read there is a console command that can reset the weather. I recently turned the "Detection" eye monitor on in the options. I had it off -which now I see was a mistake. Its help me understand the game's Sound and visual variables. Im not sure what the % mean Im assuming its indicating %chance per unit time? Last edited by Vox165; 08-07-21 at 12:52 PM. |
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