SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > UBOAT
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-31-21, 01:06 PM   #1
Torpex77
Helmsman
 
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
Default UBOAT

Its very solid and deep, and once a version is "Stable" the modders go at it with some excellent "issue resolving" mods! I have my historical realism issue list, but this can wait as they dont inflict much damage to the sims enjoyment.
With over 500 hrs I encourage everyone to add this to their inventory.
__________________
A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere!
Torpex77 is offline   Reply With Quote
Old 03-15-22, 05:10 AM   #2
Madcowz
Sailor man
 
Join Date: Sep 2001
Location: Scottish Borders
Posts: 43
Downloads: 2
Uploads: 0
Default

After all these reviews I thought I'd give the game a go.

I then realised I've already bought it and its been sat, unplayed in my Steam Inventory since 2019.

Guess what I'm doing tonight!
Madcowz is offline   Reply With Quote
Old 03-15-22, 10:38 AM   #3
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Thanks for the video GoldenRivet, looks great, some nice features ! I'll have to give this game a try; how is the damage model ?
Hopefully better than the silly, very incomplete version in SH3, modded included (no fault of the modders though).
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 03-15-22, 11:33 AM   #4
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Few questions:
- does the game have wolfpacks ?
- can one do night surface attacks ? Hopefully the unrealistic night periscope attack isn't the norm.
- are aircraft in the game ?
- is there another way to determine range and speed vs. the "have your periscope up for an unrealistic amount of time while you time/measure the target" method ? Don't care for that method in SH3 either fwiw.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper

Last edited by John Pancoast; 03-15-22 at 12:09 PM.
John Pancoast is offline   Reply With Quote
Old 03-17-22, 06:13 AM   #5
DarkFolle
A-ganger
 
Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Few questions:
- does the game have wolfpacks ? yes, limited application for now
- can one do night surface attacks ? Hopefully the unrealistic night periscope attack isn't the norm. Oh yeah, just don't get too close and watch where you attack from, moon's light and position do count
- are aircraft in the game ? yes, they are deadly, lots of fun shooting them down tho
- is there another way to determine range and speed vs. the "have your periscope up for an unrealistic amount of time while you time/measure the target" method ? Don't care for that method in SH3 either fwiw.manual input is a thing and there's the TDC mod.
it's a very good game. Try UBE mod. (tip: launch the app, fire up a career, go back to menu, relaunch a career. Still a beta, there are bugs that get generated at first launch of a new career that don't get generated after a second launch, with UBE at least)

Last edited by DarkFolle; 03-17-22 at 06:18 AM. Reason: edit: grammar
DarkFolle is offline   Reply With Quote
Old 03-17-22, 08:49 AM   #6
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Thanks for the answers. Good to hear moonlight comes into play as it doesn't in SH3 but should.
One other; do the escorts primarily use asdic as was done historically, or does the game's escorts mistakenly use hydrophones primarily ala SH3 ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 03-17-22, 03:32 PM   #7
derstosstrupp
Grey Wolf
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 918
Downloads: 490
Uploads: 0


Default

Quote:
Originally Posted by John Pancoast View Post
Thanks for the answers. Good to hear moonlight comes into play as it doesn't in SH3 but should.
One other; do the escorts primarily use asdic as was done historically, or does the game's escorts mistakenly use hydrophones primarily ala SH3 ?
I have it but I have difficulty keeping playing it. Too much creative license taken, too many areas where it was clear research wasn’t done (boat itself, crew structure and behavior, missions etc), lack of basic things like a compass that have to be modded in, I don’t know. And I know I am a rivet counter, but even putting that aside. It does not strike me as a serious attempt at a subsim, and it’s disappointing that the devs did not pay attention to the things that, modded or not, made SH a great series. However I will say the modding community is very good, and I have faith that they will take the game places. Just want to set expectations from one old subsimmer to another.
__________________
Ask me anything about the Type VII or IX!

One-Stop Targeting Shop:
https://drive.google.com/drive/folde...WwBt-1vjW28JbO
My YT Channel:
https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ
derstosstrupp is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.