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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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Its very solid and deep, and once a version is "Stable" the modders go at it with some excellent "issue resolving" mods! I have my historical realism issue list, but this can wait as they dont inflict much damage to the sims enjoyment.
With over 500 hrs I encourage everyone to add this to their inventory.
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
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#2 |
Sailor man
![]() Join Date: Sep 2001
Location: Scottish Borders
Posts: 43
Downloads: 2
Uploads: 0
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After all these reviews I thought I'd give the game a go.
I then realised I've already bought it and its been sat, unplayed in my Steam Inventory since 2019. Guess what I'm doing tonight! |
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#3 |
Ocean Warrior
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Thanks for the video GoldenRivet, looks great, some nice features ! I'll have to give this game a try; how is the damage model ?
Hopefully better than the silly, very incomplete version in SH3, modded included (no fault of the modders though).
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Ocean Warrior
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Few questions:
- does the game have wolfpacks ? - can one do night surface attacks ? Hopefully the unrealistic night periscope attack isn't the norm. - are aircraft in the game ? - is there another way to determine range and speed vs. the "have your periscope up for an unrealistic amount of time while you time/measure the target" method ? Don't care for that method in SH3 either fwiw.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 03-15-22 at 12:09 PM. |
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#5 | |
A-ganger
![]() Join Date: Jul 2006
Posts: 79
Downloads: 62
Uploads: 0
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Last edited by DarkFolle; 03-17-22 at 06:18 AM. Reason: edit: grammar |
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#6 |
Ocean Warrior
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Thanks for the answers. Good to hear moonlight comes into play as it doesn't in SH3 but should.
One other; do the escorts primarily use asdic as was done historically, or does the game's escorts mistakenly use hydrophones primarily ala SH3 ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 |
Grey Wolf
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I have it but I have difficulty keeping playing it. Too much creative license taken, too many areas where it was clear research wasn’t done (boat itself, crew structure and behavior, missions etc), lack of basic things like a compass that have to be modded in, I don’t know. And I know I am a rivet counter, but even putting that aside. It does not strike me as a serious attempt at a subsim, and it’s disappointing that the devs did not pay attention to the things that, modded or not, made SH a great series. However I will say the modding community is very good, and I have faith that they will take the game places. Just want to set expectations from one old subsimmer to another.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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