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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Silent Hunter
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there will always be whiners and complainers. take a browse through the SH4 Mods Workshop forum and just read some of the Titles and you will understand what i mean. i play GFO every so often but i also mod a few of the options. no offense intended. as i said above, if you want to clean up/improve GFO, i say, do it and bollocks to the naysayers. wait, didn't someone else say that? ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#17 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
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I find that much of what I desire is cosmetic in nature (hangs head in shame) and, of course, smooth play without CTDs.
Cosmetically, I want realistic uniforms, accurate interiors, more interior, immersive environment (ocean, etc), realistic sounds, voices and lots of ship types that look accurate. A challenging game is always welcome, of course. But if GFO offers me a really good looking and sounding version of vanilla of course I will promote it as much as any other mod I enjoy. Maybe more so to new players. ![]()
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-Arlo |
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#18 | |
Stowaway
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i been around a long time so i dont care much about credits and whatnot, i do what i do to share with the community, and for my own use naturally. im just a bit out of adjustment at how the interest in the game has fallen off, but its a pretty old game now so it cant stay popular forever |
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#19 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
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Best submarine sim (when modded) to date. Don't see any other competition.
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-Arlo |
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#20 |
The Old Man
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I am still interested in this. I support Webster's GFO.
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-Arlo |
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#21 |
CTD - it's not just a job
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Where is the WayBack Machine you found for that, Arlo?
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"...and bollocks to the naysayers" - Jimbuna |
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#22 | |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
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-Arlo |
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#23 | |
I break things
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#24 | |
I break things
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as propbeanie has said over several threads ![]() I do have stock game fixes, these mainly involve simple text edits, for the sensor & equipment files, plus loadout edits, plus missing sensor files etc. I will PM you with a download link, and an example of some of the errors I fixed. Please be mindful, that most of these errors were found with the fantastic tools released by: TDW SHValidator v2.0.6.0 by TheDarkWraith mySHTooL_v1_9 by Hebe Vollmaus And as the others have said, we still get new people arriving to the SH4 forums, your mod is a tried and tested launch pad for them. Without this, they would be dealt a stock game, and the many issues that stem from that.
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#25 | |
Stowaway
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thanks, i will definitely be wanting to bend your ear and learn what you found out. when i did my maneuvering mod i was only working with hp changes and as i said above, that accidentally broke the ships sounds on sonar use. im glad to here someone else here was frustrated enough as i was to try and fix it, sounds like your way is better then what i tried |
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#26 | ||
Admiral
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![]() The way I see it, is.. that if there is an error, it is best policy to let it be known of.. so that can be corrected. I, & can only speak for Myself here.. will do so as tactfully & politely as can be. With the 'if things go right, you could hear a pin drop', that's just simply enjoying things rolling right & enjoying it... well, it's not hard to get sucked in & forget to mention that things are going good. Again, as above, can only speak for Myself here... & I try not to forget to let it be known that things are, 'right, as rain'.. but, it does happen. ![]() ![]() ![]() So I hope Webster, that you won't let the not hearing anything, dissuade you from working up a rework on GFO, as I for , as well as others who have commented, would love to see you do so.. & know that it will be appreciated. M. M. ![]()
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#27 | |
Stowaway
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i need you guys that use my mod to tell me what, that is already in GFO, doesnt work so i can se where to start thats what this thread is asking for, tell me what needs fixing so i can fix it, i dont want to just rely on my own eyes as we all play the game differently and may see or find different things that matter |
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#28 | |
Admiral
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![]() ![]() ![]() Am in the process of setting up GFO again, so gimme a bit to do so & will see if there is anything that stands out to Me. Will let you know what I find... that does so. M. M. ![]()
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#29 |
Swabbie
![]() Join Date: Jan 2010
Posts: 6
Downloads: 384
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First of all, thanks for GFO, it polished the vanilla experience of SH4 at a point in I prefer it over others mega mods that increase in excess the dificulty. At this point, I prefer a more light gameplay and GFO fits perfectly. One thing I want is the possibility to add custom emblems, like the one provided whit TMO. I think it fits the GFO theme because the option is already built in the game but not active. Simply adding a blank file option for JGSME will do it, if possible. There are some things whit the u-boats also but I can recall at the moment, let me see and I try to add a small list. S!
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"...a lot of people seem to think it’s magic—and there is an element of magic in it. It’s magic to play it but putting it together is hard work. And you have to understand that we can’t do everything or we’ll have nothing." - Rick Martinez (SSI) |
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#30 | ||
Stowaway
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the idea was to use GFO as the base mod, then tweak to each persons personal likes. after all everyone likes different things im more thinking in terms of bugs issues errors rather them add a bunch of customizing stuff to the main mod. but its an interesting idea to consider. trouble is, once you start with that, you start getting into too much stuff getting away from the core purpose of the mod in that its designed to be the first of several mods to add together Last edited by Webster; 07-22-21 at 11:29 PM. |
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