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Old 07-17-21, 01:37 PM   #1
Niume
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A bigger priority would be is to translate the help section (F1). But I can't because something is wrong with encoding or something.
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Old 07-17-21, 02:04 PM   #2
Mad Mardigan
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radar Re: LAA ~ 4GB patch...

Ahoy, Niume...

Great job, translating. Will see of resetting this back up, using the activate list you've thoughtfully provided.

1 question, rather than in step 2, where you list using the 4GB patch... do you think there would be any issues on instead of using the patch, to run it with LAA (for those NOT familiar with what LAA stands for, it is Large Address Aware, basically a tool to tell your computer to assign any game with 4 GB RAM access rather than it being limited to 2GB RAM. In short, it helps eliminate mostly, the game CTD'ing. I say mostly, as there are other issues that can lead to CTD's, as well. This tool just helps to eliminate CTD's from lack of RAM, as I understand it... )

Am fairly confident that using LAA should be acceptable but...

Will await your radio message back on this... standing by.

M. M.

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Old 07-17-21, 02:15 PM   #3
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Quote:
Originally Posted by Mad Mardigan View Post
Ahoy, Niume...

Great job, translating. Will see of resetting this back up, using the activate list you've thoughtfully provided.

1 question, rather than in step 2, where you list using the 4GB patch... do you think there would be any issues on instead of using the patch, to run it with LAA (for those NOT familiar with what LAA stands for, it is Large Address Aware, basically a tool to tell your computer to assign any game with 4 GB RAM access rather than it being limited to 2GB RAM. In short, it helps eliminate mostly, the game CTD'ing. I say mostly, as there are other issues that can lead to CTD's, as well. This tool just helps to eliminate CTD's from lack of RAM, as I understand it... )

Am fairly confident that using LAA should be acceptable but...

Will await your radio message back on this... standing by.

M. M.

hey Mad Mardigan

there is no need for all this it is already planned in it no "large address awar" besides I don t like it !!! nor patch 4g !! which is much better much less ctd ...
greetings & respect to you

Last edited by Kal_Maximus_U669; 07-17-21 at 02:48 PM.
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Old 07-18-21, 02:10 AM   #4
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Quote:
Originally Posted by Mad Mardigan View Post
Ahoy, Niume...

Great job, translating. Will see of resetting this back up, using the activate list you've thoughtfully provided.

1 question, rather than in step 2, where you list using the 4GB patch... do you think there would be any issues on instead of using the patch, to run it with LAA (for those NOT familiar with what LAA stands for, it is Large Address Aware, basically a tool to tell your computer to assign any game with 4 GB RAM access rather than it being limited to 2GB RAM. In short, it helps eliminate mostly, the game CTD'ing. I say mostly, as there are other issues that can lead to CTD's, as well. This tool just helps to eliminate CTD's from lack of RAM, as I understand it... )

Am fairly confident that using LAA should be acceptable but...

Will await your radio message back on this... standing by.

M. M.

I don't think there is a big differences between LAA and 4gb patch. So I think you will be fine .
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Old 07-18-21, 02:41 AM   #5
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Is there any issues when running this list with the full interior mod? I made a first try and haven’t found any issues so far?
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Old 07-18-21, 03:42 AM   #6
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I am not sure. But it could affect stability.
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Old 07-18-21, 06:10 AM   #7
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Default Patch

I repeat.. it I do not use any patch whatsoever ... since it is part of the assembly...
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Old 07-18-21, 06:36 AM   #8
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Quote:
Originally Posted by SnipersHunter View Post
Is there any issues when running this list with the full interior mod? I made a first try and haven’t found any issues so far?
No .. do not play with the complete interiors ... under penalty of breaking its assembly ... besides the mod does not especially need it
to play the interiors it was to play without Wolfpack..

Have you been able to appreciate this sequence of diving .. the immersive sound .. the inertia of the boat (observe the recommendations of Kellermann you will understand better ...) the devices available ... the research that was carried out here ... the navigation of the terrible boat ... the precision of the model uboats ... of the ships .. i haven't seen so much of such a thing in other Sh4 mods ..
Moreover, when I see the "Uboat" game which has a "next generation" engine, I find that it is on the street ... facing the navigation & ship model here .. !! the "Dev" does not use the engine correctly and it is difficult to master it the rest too bad this game has a great potential ... you should know that the KsD II team is still preparing new things each time ;;; I have been able to approach certain works and I can tell you that if they have mastered their subject there will still be some great things in perspective.
best regards KM_U669 :Kaleun_Salut :do not hesitate to visit them

Last edited by Kal_Maximus_U669; 07-18-21 at 06:45 AM.
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Old 07-18-21, 06:52 AM   #9
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
No .. do not play with the complete interiors ... under penalty of breaking its assembly ... besides the mod does not especially need it
to play the interiors it was to play without Wolfpack..

Have you been able to appreciate this sequence of diving .. the immersive sound .. the inertia of the boat (observe the recommendations of Kellermann you will understand better ...) the devices available ... the research that was carried out here ... the navigation of the terrible boat ... the precision of the model uboats ... of the ships .. i haven't seen so much of such a thing in other Sh4 mods ..
Moreover, when I see the "Uboat" game which has a "next generation" engine, I find that it is on the street ... facing the navigation & ship model here .. !! the "Dev" does not use the engine correctly and it is difficult to master it the rest too bad this game has a great potential ... you should know that the KsD II team is still preparing new things each time ;;; I have been able to approach certain works and I can tell you that if they have mastered their subject there will still be some great things in perspective.
best regards KM_U669 :Kaleun_Salut :do not hesitate to visit them
Yes I have. I hope that question did not come over as demanding...

I am very impressed with this mod. One of my first expiriences: Started 1941 from Brest, Bay of Biscay. Got constantly harrased by airplanes, like it was in real life! Never saw that to this extend in any other mod. This alone shows that the makers throughtly researched the uboat war as it was. I cant wait to play more of this mod and enjoy all the great things as this offers.
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Old 07-18-21, 07:01 AM   #10
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Quote:
Originally Posted by SnipersHunter View Post
Yes I have. I hope that question did not come over as demanding...

I am very impressed with this mod. One of my first expiriences: Started 1941 from Brest, Bay of Biscay. Got constantly harrased by airplanes, like it was in real life! Never saw that to this extend in any other mod. This alone shows that the makers throughtly researched the uboat war as it was. I cant wait to play more of this mod and enjoy all the great things as this offers.
yes a research work was carried out was very difficult to implement with airplanes .. according to Comrade Lukner it has now been 3 years that I am on Ksd is really a site with great Russians
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Old 09-02-21, 10:41 PM   #11
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Default Hydrophone Bearing Problem

Hi Captains
I found a problem with the Hydrophone Bearing display with this MOD
The bearing , Ship type shown on the notepad also the Green Light are not match with the bearing of the propeller noise that we actually heard and the needle pointed. Sometimes it may have 10 degree error.
Does anyone else found the same problem?

I use the Type VII U-BOAT, 2nd flotilla ,26th August 1939 to test, The bug is easy to recurrent。 When chose the IXA it also has the same problem

I tried the original KSD II mod and didn't found the problem

Best Regards
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Old 07-18-21, 09:49 AM   #12
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Quote:
Originally Posted by SnipersHunter View Post
Is there any issues when running this list with the full interior mod? I made a first try and haven’t found any issues so far?
Ahoy, SnipersHunter...

If by that full interior mod, you're meaning this 1:

NewInterior_2b_7b_7c_7c41_V1.14

Then by all means, avoid the use of it & I will explain why. (at least, in My own experience, as to why that is... )

I started off in a fresh after install & set up, in a Type IX-A Uboat. Everything loaded up alright, until I got into the boat.. & got hit with camera out of sector or similar message. Meaning that the area I was in, was not showing up, as it should. For Me, that was in the control rom, which by all rights, should have been showing up. As I had yet to do any moving about of the camera to even begin with..

Like, what the heck... dude. Every other cam view, though... was fine that I could tell of, after doing some mental gymnastics to remember the basics of what F key did what view. All those checked out, though, when I tried to go back to the control room... bupkiss... nada, the big fat goose egg. That view, was borked.

Needless to say, I exited, dumped the game save folder. Went back into the jsgme, backtrack deactivated the mods until I got that 1 there de-activated & then reactivated the rest as before... following the base mod list shown in post #1 (minus the interior mod) then restarted back up... & viola, no issues with being able to see the control room.

A shame, as from the look up I did on that mod, looks interesting but.. will avoid it like the plague unless someone can step up & figure out the cause of that cam out of sector error... it'll stay unused. I would try, but.. I shall admit (freely) that I am NOT that tech savvy as to know what to do to succeed.. & so, I shall leave that in more capable hands to dink with.

Hopefully, this info is found... useful & of help.

M. M.

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Old 07-18-21, 10:09 AM   #13
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SHO Re: My KSD II mod mix...

Ahoy, all...

Just wanted to share My mod list, (which is working wonderfully by the way... given testing out that I have done thus far, that is. ) which is as follows:

Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\SH4-megamods\KSD II\MODS]

01 -Patch_Full_for_KSD-II_1.14
02 - KSDII_New_Sound_1.1
03 - KSDII_New_interface 1.4.1
04 - KSDII_New_interface 1.4.1 ?????????? ??? ??????????
05 - NewEnvironmentForKSDIIver1.4.1_MainFiles
05-B - Reshade - shaders KSDII
06 - KSDII_New_TT?_Submarine_KELLERMANN_1.3
07 - KSDII_New_interface 1.4.1 - Map Wolfpack
08 - Wolfpack_v 2.3
09 - Patch_WP_2.3_v_1.0
10 - KSD II+Wolfpack v2.3 FULL English TRANSLATION by Niume
G1 -NMMO Reverse Ocean Colors Add-on
G2 - Smaller seabed rocks
G3 - Smaller seaplants-small
G4 - Sober's Better Sand v2
G5 - Sober's better rocks v2
G6 - SH5 water for SH4 mod
Z1A - Wolfpack_Sound_Interier_v1
Z1B - Music for KSD v1.2
Z1C - German Hits - Gramophone mod
Z1D - Radio mod


Z1D, is a radio mod I found that does radio broadcasts starting with 1939, about 08/01/39 (that's August 01, of that year... ) I originally found it for use with 'We dive at Dawn mod set... but fits in with the skippering a Uboat with KSD II quite well, I believe.

G1, just swaps the water colors about on the nav map... which light colored waterways means safety & dark waterways/areas is representative of danger, beware...

G2 through G6, just give a better feel to Me, at any rate... of the sea bed in shallow water areas, that are not a danger to the boat to be in... as well as the water with the use of the SH5 water for SH4 mod.

Any way, that is My activated mods list here for KSD II, that I'm using. And now, am back out on the hunt...

Gute jagd, ihr Himmelhunde.

M. M.

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Old 07-18-21, 10:17 AM   #14
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Default Pfff..!!!

Mr. Mad Mardigan your reaction disappoints me enormously !!! I wasn't expecting this from you !!!!!
when I say something here ... it's because I know what I'm talking about ...
besides, I do not write a poem 'your method' to explain things ..
when I say that it is not possible to play with the interiors it is because I know it .. since I am in relation with the designers .. the problem can be with you it is you do not like the work of the Russian comrades. ..
well me i find it really works above the heap..is i support the team ksd who are very good people ..
When it comes to Uzo's problem it's not a big deal ... moreover when Niume at the end of the total translation this mod will be at the top
Despite our disagreement greeting ..

Last edited by Kal_Maximus_U669; 07-18-21 at 10:26 AM.
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Old 07-18-21, 02:06 PM   #15
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Finnaly found a F1 section text location and correct encoding.


 
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