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Old 07-05-06, 05:49 PM   #13
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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Quote:
Originally Posted by Safe-Keeper
Quote:
I just got SH3 and started career mode. Before I shove off for a mission I have been changing my torps from Steam to electric in my IID series boat. It looks like I have the electric torps but when I get on board the ship I find that I have the steam ones instead. What am I doing wrong or how can I get the correct torps loaded onboard.
Don't get me started.

I started in '42 in the Mediterranean (La Spezia) and bought myself a nice, shiny Falke homing torpedo. I finished a patrol without using it, and guess what happens when I come back?

It's gone. Hundreds of renown points wasted.

H***, how I hate the way the game resets your torpedo loudout. I always put a Type II in my after tube to deal with those low-level AI destroyers that come straight at me, but the game always change it back to a Type I after the patrol. It's infinitely annoying.

Quote:
This manual had to be the worst one I've ever seen for a game. Looks more like a playstation manual instead of a Computer Simulation manual.
True. Manuals and strategy guides are going down the drain nowadays. Help us push a better one for Silent Hunter IV!

[Here I wanted to start talking about the 400-pages long PRIMA Strategy guide for X-Com UFO Defense for the 100th time and how today's guides can't hold a candle to it, but I resisted the urge. I'm learning:p.]
I know what you mean. I now use Wolfie's Tweek pack and I just use it to set what torpedoes I want for what year, or you can use it for just a particular mission. It's great, but when you start your mission, don't go to the armament to check your loadout of torpedoes, because you'll defeat the purpose of Tweeking your torpedo loadout.
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