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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
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Whoa !!! I have not seen those videos before. Thanks for the tip.
I have to say that what I have seen on the videos is just the level of complexity I was hoping for. ![]() If the U-Boat AI skipper are smart enough so they do not become easily predictable, this could be a dream. Be sure I am now "extremely excited" about this sim.
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Peace and freedom are not free. |
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#2 |
Soaring
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Different realism levels seem to be the way to go. One level for the original realism intention, one simplified level for the action kids.
Oh, and somebody please tell the investor to come over to these our forums so that we can seat him on the right horse.
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If you feel nuts, consult an expert. |
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#3 |
CINC Pacific Fleet
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Haven't seen the games intro page.
But I thought there would be a section called realisme-settings. Where you can chose from Expert to Novice If I buy the game I want it as real as possible. Edit Reading these words "our investor came to a conclusion that the game is too realistic, too difficult for mainstream / casual players" Made me wonder-What type of game will hit the desktop...something where only realism is the destroyer. End edit Markus
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My little lovely female cat Last edited by mapuc; 06-11-21 at 02:55 PM. |
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#4 |
Born to Run Silent
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A naval game that is realistic, complex, and challenging will always have legs and more prestige than simplified games. I'm hoping any changes to the simulation model will be towards a user friendly interface and not sacrificing fidelity.
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SUBSIM - 26 Years on the Web |
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#5 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,393
Downloads: 79
Uploads: 0
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A pity that the investor seems to think that 50,000 potential customers are wrong in their evaluation of your game.
"We are pleased to inform you that Destroyer: The U-Boat Hunter has reached 50 000 wishlists on Steam! This is a great result, we are grateful for your trust and we won’t disappoint you!" They should let you do what the Aircraft Carrier Survival guys are doing release a short version of the game as it stands a free 'prologue' and fine-tune the complexity based upon user feedback to that. That way users ultimately get the game they actually want rather that what investors think they want. Ask them..."How many other Playway games are sitting with 50,000 wish listings?"
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"The action is simulated...the excitement is real!" Microprose Simulation Software. Last edited by Sonarman; 06-12-21 at 11:08 AM. |
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#6 |
Watch
![]() Join Date: May 2006
Posts: 30
Downloads: 2
Uploads: 0
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Such a shame!
If this ends up being a quasi arcade game rather than a simulation, I'll be taking it off my wish list, unfortunately... I was so looking forward to this one ![]() |
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#7 |
Iron Wolf Studio
![]() Join Date: Feb 2017
Posts: 74
Downloads: 4
Uploads: 0
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Hello everybody,
thank you for all the kind words. Please rest assured that I will not allow the game to be dumbed down. I have not been working on it for so long just to let it all go to waste because someone at Playway QA obviously doesn't know how to read the compass ![]() That being said, we will now focus on providing a full-blown, interactive tutorial that will explain both the general premises of ASW, as well as how to play the game itself. All the simplifications that we are going to introduce will be optional. You will be able to pick and choose which components of the game you would like to handle yourself, and which you would like to have automated (that especially applies to the DRT, the OSC, and the TRR). Either way, we sincerely hope that once we make our demo public, the community will help us adjust the nuts and bolts of the difficulty level so that the game can be enjoyed both by sumsim veterans (in 'hardcore mode', where you control everything yourself) and by 'action kids' (in 'easy mode', with much less emphasis on plotting, thinking, and other boring crap like that ![]() In summary, please keep your fingers crossed, and we will do our best to show as much of the game as possible to make it up for the missing demo. |
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