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#3 |
Nub
![]() Join Date: May 2021
Posts: 2
Downloads: 22
Uploads: 0
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Thanks for your reply.
I tried restarting my most recent patrol and my torpedoes worked this time. Took me weeks before I found a ship to try them out on though. Fortunately, it was a Nippon Maru, ~10k tons. I peeked at my torpedoes files, which for me seem to be named Torpedoes_US.sim. The core game file had gyro errors at 1.0 for both magnetic and impact, but I had a couple of mods that set them to .6 and .4 respectively. I'm not sure what scale is supposed to be used for that value. I did find that I had two mods that both set the gyro error to the same value. I disabled one of them prior to restarting my patrol, so hoping that will resolve the issue. I suppose my working theory is that the two mods weren't applying correctly and causing some issues. Thanks again. |
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